Full notes
Full Slimekeep update
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Repeated intro
Hey everyone! Time for another patch :)
What changed
- Balance
- Gameplay
- Fixes
- Store
- UI and audio
- Events
Thank you all for continuing to play and support Slimekeep! This patch includes a bunch of bug fixes, polish, quality-of-life improvements, and a few balance tweaks based on your feedback.
As always, please report any bugs or issues on the Discord: https://discord.gg/VR5NY295YP
Here are the changes I have made over the past few days:
Balance Changes
Double Trouble pet upgrade now has a 50% chance to capture an extra slime (was 100%)
Reward chests are now less likely to drop weapons, and it's rarer for them to drop 2 items at once
Reduced all weapon ammos by 25-50%, most of them just had too much imo, making ammo drops feel unnecessary
Removed one chest room from Day 2 to slightly delay the early powerspike
Slightly nerfed the Slime King crown attack, it was a bit too tricky to dodge
Boss chests now drop health and either a weapon OR an upgrade, not both
Bug Fixes & Improvements
Added a check to hopefully fix pet slime spawning extra projectiles/turrets with teleport upgrade
Casino music no longer plays where it shouldn’t
Fixed a weird bug where time would go slow-mo after killing an enemy in a pit
Fixed a specific pit not working correctly
Fixed a major bug where the pet’s weapon would stop firing randomly
Fixed a softlock with bomb slime
Fixed a softlock with the spiky skin upgrade (doors wouldn’t open)
Fixed a tileset override bug in the T-shaped enemy room
Fixed a few slime king attack hitboxes that were blocking bullets
Fixed a typo in "crosshair size" setting
Fixed a typo in the faster fire Slimeinator upgrade
Fixed the mech boss projectile trails not working on override days
Fixed bosses jarringly appearing after intro screen
Fixed bug where the arcade machine in the basement would be invisible sometimes
Fixed pet sometimes overshooting enemies when on auto-attack and very close
Fixed jarring camera transitions when beating DJ and Chopper bosses
Fixed some music bugs when pausing at the start of a boss fight
Fixed the room cleared popup not working on some override days
Gameplay and Small Tweaks
Tutorial now includes text clarifying how to unlock Super Rush upgrades
You can no longer get hit by bazooka/scythe challenge modifier during boss intro sequences
You can no longer pick up the battery outside of the shop pen
Pet weapons are now disabled during the memory minigame
Prevented the statue NPC guy from spawning too close to walls
Tileset override days can no longer happen on boss days (they were breaking transitions)
Chest opening animations are now smoother
Fixed some minor tileset issues in boss room entrances
Cutscene view text now fades out when you can't interact anymore
Updated boss intro texts to be higher resolution and easier to read
Removed a duplicate shooting target from the start screen shooting range
Chopper boss now has a proper intro animation instead of popping in suddenly
Achievements
4 new achievements have been added!
That’s all for now! Thanks again for playing, and I hope these fixes and updates make the game feel even better. And please do keep the feedback and clips of bugs coming as they are super valuable to me as a developer!
Happy slime hunting, BenBonk
Source
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