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Steam News13 April 20251y ago

Slimekeep Update V1.0.2

Hey everyone! Time for another patch :) Thank you all for continuing to play and support Slimekeep!

Full notes

Full Slimekeep update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! Time for another patch :)

What changed

17 fixes4 additions10 changes7 removals
  • Balance
  • Gameplay
  • Fixes
  • Store
  • UI and audio
  • Events
changedThank you all for continuing to play and support Slimekeep! This patch includes a bunch of bug fixes, polish, quality-of-life improvements, and a few balance tweaks based on your feedback.
addedBalance ChangesDouble Trouble pet upgrade now has a 50% chance to capture an extra slime (was 100%)
changedBalance ChangesReward chests are now less likely to drop weapons, and it's rarer for them to drop 2 items at once
changedBalance ChangesReduced all weapon ammos by 25-50%, most of them just had too much imo, making ammo drops feel unnecessary
removedBalance ChangesRemoved one chest room from Day 2 to slightly delay the early powerspike
changedBalance ChangesSlightly nerfed the Slime King crown attack, it was a bit too tricky to dodge

Thank you all for continuing to play and support Slimekeep! This patch includes a bunch of bug fixes, polish, quality-of-life improvements, and a few balance tweaks based on your feedback.

As always, please report any bugs or issues on the Discord: https://discord.gg/VR5NY295YP

Here are the changes I have made over the past few days:

Balance Changes

  • Double Trouble pet upgrade now has a 50% chance to capture an extra slime (was 100%)

  • Reward chests are now less likely to drop weapons, and it's rarer for them to drop 2 items at once

  • Reduced all weapon ammos by 25-50%, most of them just had too much imo, making ammo drops feel unnecessary

  • Removed one chest room from Day 2 to slightly delay the early powerspike

  • Slightly nerfed the Slime King crown attack, it was a bit too tricky to dodge

  • Boss chests now drop health and either a weapon OR an upgrade, not both

Bug Fixes & Improvements

  • Added a check to hopefully fix pet slime spawning extra projectiles/turrets with teleport upgrade

  • Casino music no longer plays where it shouldn’t

  • Fixed a weird bug where time would go slow-mo after killing an enemy in a pit

  • Fixed a specific pit not working correctly

  • Fixed a major bug where the pet’s weapon would stop firing randomly

  • Fixed a softlock with bomb slime

  • Fixed a softlock with the spiky skin upgrade (doors wouldn’t open)

  • Fixed a tileset override bug in the T-shaped enemy room

  • Fixed a few slime king attack hitboxes that were blocking bullets

  • Fixed a typo in "crosshair size" setting

  • Fixed a typo in the faster fire Slimeinator upgrade

  • Fixed the mech boss projectile trails not working on override days

  • Fixed bosses jarringly appearing after intro screen

  • Fixed bug where the arcade machine in the basement would be invisible sometimes

  • Fixed pet sometimes overshooting enemies when on auto-attack and very close

  • Fixed jarring camera transitions when beating DJ and Chopper bosses

  • Fixed some music bugs when pausing at the start of a boss fight

  • Fixed the room cleared popup not working on some override days

Gameplay and Small Tweaks

  • Tutorial now includes text clarifying how to unlock Super Rush upgrades

  • You can no longer get hit by bazooka/scythe challenge modifier during boss intro sequences

  • You can no longer pick up the battery outside of the shop pen

  • Pet weapons are now disabled during the memory minigame

  • Prevented the statue NPC guy from spawning too close to walls

  • Tileset override days can no longer happen on boss days (they were breaking transitions)

  • Chest opening animations are now smoother

  • Fixed some minor tileset issues in boss room entrances

  • Cutscene view text now fades out when you can't interact anymore

  • Updated boss intro texts to be higher resolution and easier to read

  • Removed a duplicate shooting target from the start screen shooting range

  • Chopper boss now has a proper intro animation instead of popping in suddenly

Achievements

  • 4 new achievements have been added!

That’s all for now! Thanks again for playing, and I hope these fixes and updates make the game feel even better. And please do keep the feedback and clips of bugs coming as they are super valuable to me as a developer!

Happy slime hunting, BenBonk

Source

Steam News / 13 April 2025

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