In this update5
Full notes
Full Slice Overdrive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Performance
- Gameplay
Slice Overdrive changes
Yes, this is actually a big update that not only fixed a huge lag issue but also made a massive difference to levels. Let's go!
Smoother Level Editor
Fixed a massive lag issue causing painting and deleting pieces to sometimes hitch every single frame. Now it should be smooth as butter adding and removing tiles/spikes and other items that 'paint' in.
If you have a Player Spawner in the level, the camera will now focus on that when opening or returning to the level resulting in a much nicer experience.
Placeables (i.e. a Tile Block) were auto selected to make editing quicker, but it was out of date with the complexity we now have - so the pieces are no longer auto selected when opening the level or returning from playtests - meaning that you only edit the level when you explicitly want to.
Replays now show the Game Speed the replay was recorded at.
Bigger Levels
After evaluating the levels and gameplay, it was noticeable that vertical levels suffered a bit from the smaller height in the editor. So...I doubled the height so every level can now be massive.
For those playing at home, this means existing levels may need to be updated to fill in the new gaps above and below your levels - or leave it to mess with the system ;)
Faster Shielded Enemies
They were too slow before, so now they're faster. So you'll die quicker...
Level Complete Animated
This now feels like a bigger, more exciting ending to the level
Note: Replays still need some adjustments so ignore the weird Replay Complete screen...
Custom Font Added
Every developer ever decides to waste time doing something that is great fun but still not as core to building the actual game and that's exactly what this font is
WHERE IS THE LINK? When I decide which platform it's on and other things I'll share this font free for all
Source
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