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Steam News10 December 20256mo ago

Much Smoother Level Editor & Bigger Levels!

Yes, this is actually a big update that not only fixed a huge lag issue but also made a massive difference to levels. Let's go!

In this update5

Full notes

Full Slice Overdrive update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions1 change0 removals
  • Fixes
  • Performance
  • Gameplay
fixedYes, this is actually a big update that not only fixed a huge lag issue but also made a massive difference to levels. Let's go!
fixedSmoother Level EditorFixed a massive lag issue causing painting and deleting pieces to sometimes hitch every single frame. Now it should be smooth as butter adding and removing tiles/spikes and other items that 'paint' in.
changedSmoother Level EditorIf you have a Player Spawner in the level, the camera will now focus on that when opening or returning to the level resulting in a much nicer experience.
addedSmoother Level EditorPlaceables (i.e. a Tile Block) were auto selected to make editing quicker, but it was out of date with the complexity we now have - so the pieces are no longer auto selected when opening the level or returning from playtests - meaning that you only edit the level when you explicitly want to.
addedBigger LevelsAfter evaluating the levels and gameplay, it was noticeable that vertical levels suffered a bit from the smaller height in the editor. So...I doubled the height so every level can now be massive.
addedBigger LevelsFor those playing at home, this means existing levels may need to be updated to fill in the new gaps above and below your levels - or leave it to mess with the system ;)

Slice Overdrive changes

fixedYes, this is actually a big update that not only fixed a huge lag issue but also made a massive difference to levels. Let's go!
fixedFixed a massive lag issue causing painting and deleting pieces to sometimes hitch every single frame. Now it should be smooth as butter adding and removing tiles/spikes and other items that 'paint' in.
changedIf you have a Player Spawner in the level, the camera will now focus on that when opening or returning to the level resulting in a much nicer experience.
addedPlaceables (i.e. a Tile Block) were auto selected to make editing quicker, but it was out of date with the complexity we now have - so the pieces are no longer auto selected when opening the level or returning from playtests - meaning that you only edit the level when you explicitly want to.
addedAfter evaluating the levels and gameplay, it was noticeable that vertical levels suffered a bit from the smaller height in the editor. So...I doubled the height so every level can now be massive.

Yes, this is actually a big update that not only fixed a huge lag issue but also made a massive difference to levels. Let's go!

Smoother Level Editor

  • Fixed a massive lag issue causing painting and deleting pieces to sometimes hitch every single frame. Now it should be smooth as butter adding and removing tiles/spikes and other items that 'paint' in.

  • If you have a Player Spawner in the level, the camera will now focus on that when opening or returning to the level resulting in a much nicer experience.

  • Placeables (i.e. a Tile Block) were auto selected to make editing quicker, but it was out of date with the complexity we now have - so the pieces are no longer auto selected when opening the level or returning from playtests - meaning that you only edit the level when you explicitly want to.

  • Replays now show the Game Speed the replay was recorded at.

Bigger Levels

  • After evaluating the levels and gameplay, it was noticeable that vertical levels suffered a bit from the smaller height in the editor. So...I doubled the height so every level can now be massive.

  • For those playing at home, this means existing levels may need to be updated to fill in the new gaps above and below your levels - or leave it to mess with the system ;)

Faster Shielded Enemies

  • They were too slow before, so now they're faster. So you'll die quicker...

Level Complete Animated

  • This now feels like a bigger, more exciting ending to the level

  • Note: Replays still need some adjustments so ignore the weird Replay Complete screen...

Custom Font Added

  • Every developer ever decides to waste time doing something that is great fun but still not as core to building the actual game and that's exactly what this font is

  • WHERE IS THE LINK? When I decide which platform it's on and other things I'll share this font free for all

Source

Steam News / 10 December 2025

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