In this update3
Full notes
Full Slice Overdrive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Slice Overdrive changes
Sometimes you get some great feedback from alpha testers and you just have to implement it -
New Recharge Blocks
Added 2 'Recharge' blocks - slicing them recharges your Slices and Jumps with one of them being single use, and the other on a timer for multi use
These blocks can expand and extend your gameplay by allowing traversal in addition to one hit enemies
Thanks to Jack McNair (alpha tester) for the great suggestion!
Simple Level Name and Username Censoring
Basic censoring is now in place for offensive names in levels and also usernames
This won't catch all, but it put some basics in place while still allowing customisation
There will likely be many outliers, yet for that I'll focus on providing better manual reporting tools
Music and SFX changes
Various sfx have been updated with volumes and additions including slicing enemies
Music has been modified to muffle instead of stop at the end of a level (thanks for the feedback Tarian!)
Alright, back to it, happy gaming!
Source
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