Full notes
Full Slice Overdrive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
Slice Overdrive changes
This update has to be my most anticipated - ever since Slice 1 (5 years ago) I've wanted to work with Tarian Nicholas again (aka Nihtar) to bring his music into this game! He has already created some fantastic tracks and they're now in! There will be many more to come - so let's dive into the patch notes:
New Music
Added 3 brand new tracks from Tarian - absolute bangers
Added a music selector in level details and the level editor, so you can choose which tune you want cranking along with your run
Added a muffling to the music on death and pause which we will test based on feedback
Music is per user, per level, so you can choose what music you prefer when playing or creating
New Themes
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Backgrounds have now all been completely updated based on feedback to be blurred, more abstract, and way better contrast. This also allows me to create/edit them faster, which is a big win!
3 new themes have been added (more soon) to add a little bit more variety
Weather has been modified to work better with the new backgrounds
New Enemy
It's early days for enemies - yet I couldn't resist putting a new one in to test it out. This new enemy (Reflector) hangs around like the enemy Resistor and then with a little warning becomes a hazard! Then after a short moment, returns to it's original form. It's quite a fun one to put in and work around as timing is key!
Level Editor Updates
With the new themes and music comes a much easier way to switch! Switching themes, weather or music is instant and doesn't require a re-completion of the level! So if you have some published levels, go and switch them around :)
Tooltips have been replaced with nameplates so you'll always know the name of the item selected
Slices and Jump counters are now hidden in Level Editor mode
Game Speed Reduction
Even though Slice Overdrive will cater directly to hardcore fans, it's important to encourage others to give it a go and have fun. So with this update I'm testing a new Game Speed Reduction that slows down the entire game (excluding the level timer)
This should assist younger, inexperienced or casual fans to get the most out of the game for themselves. I will be monitoring it's usefulness and listening to feedback.
Other Changes
Fixed an issue where new runs on levels that have been updated now resets your deaths and completions correctly so that your new runs are accurate!
Fixed some sound effect issues with portals
Enemy death effects are now longer (along the line of the slice) adding a bit more weight
Portal visuals have been tweaked to be cleaner
Fixed weather not saving correctly on level editor
Blocked Pause Menu when camera is zooming (deaths and completions)
Fixed 'back' button not working after leaving a level
Fixed Community List sometimes loading invisible cards
Removed 'Wipe Level' option for published levels to avoid large accidents with big impacts as there is no undo
Get ready for even more music to come, along with more backgrounds, enemies and items overall.
Source
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