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Steam News24 November 20257mo ago

Level Tags, Audio Overhaul, Level Editor Immersion and New Pieces

Today's update is a big one, under the hood and in full view! Following on the back of part 1 by making the levels easier to categorise before playing, Suggested Tags has now been added.

In this update9

Full notes

Full Slice Overdrive update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes10 additions7 changes1 removal
  • UI and audio
  • Gameplay
addedToday's update is a big one, under the hood and in full view! Following on the back of part 1 by making the levels easier to categorise before playing, Suggested Tags has now been added. Also in this update the level editor gets a big overhaul and all of the audio in the game gets reworked.
addedSuggested TagsEach level now has up to 3 tags displayed that can summarise the gameplay - these are user voted so every person can help categorise your really hard level into funny tags
addedSuggested TagsYou can now select tags when creating a level, or when viewing someone elses level
removedLevel Editor ImmersionLevel Editing is no longer "paused", which means Backgrounds and Weather play along while building so you can experience the immersion...ooh nice
addedLevel Editor ImmersionYou can now hide the grid in the level editor for good vibes
addedNew PiecesAdded a rotatable "Corridor" piece (with slightly more leeway in the hitboxes) for really tight level design

Slice Overdrive changes

addedToday's update is a big one, under the hood and in full view! Following on the back of part 1 by making the levels easier to categorise before playing, Suggested Tags has now been added. Also in this update the level editor gets a big overhaul and all of the audio in the game gets reworked.
addedEach level now has up to 3 tags displayed that can summarise the gameplay - these are user voted so every person can help categorise your really hard level into funny tags
addedYou can now select tags when creating a level, or when viewing someone elses level
removedLevel Editing is no longer "paused", which means Backgrounds and Weather play along while building so you can experience the immersion...ooh nice
addedYou can now hide the grid in the level editor for good vibes

Today's update is a big one, under the hood and in full view! Following on the back of part 1 by making the levels easier to categorise before playing, Suggested Tags has now been added. Also in this update the level editor gets a big overhaul and all of the audio in the game gets reworked.

Suggested Tags

*Manstie's levels are no joke...

  • Each level now has up to 3 tags displayed that can summarise the gameplay - these are user voted so every person can help categorise your really hard level into funny tags

  • You can now select tags when creating a level, or when viewing someone elses level

  • Sorting with tags will be coming in a far future update (once more levels have been tagged)

Level Editor Immersion

  • Level Editing is no longer "paused", which means Backgrounds and Weather play along while building so you can experience the immersion...ooh nice

  • You can now hide the grid in the level editor for good vibes

New Pieces

  • Added a rotatable "Corridor" piece (with slightly more leeway in the hitboxes) for really tight level design

  • Added a rotatable Corridor "Dead-End" piece for fun and visual harmony

  • Tidied up the angled corners of the 'Corner" piece to match

Audio Overhaul

  • All of the menu (and intro) sound effects have now been moved into a dedicated UI slider, leaving SFX slider to handle game sounds

  • Menu has been updated with many missing hover/focus/pressed sfx

  • Portals now have a Level Complete soundscape to add some excitement (a rough experiment for a future uplift)

  • Gameplay sound effects have been updated including enemies, player movements

Gameplay Pause and Level Editor Pause Menu Overhaul

  • Previously pressing pause would hide the game world or level editor - now, you will see through the details to the blurred background, keeping the vibe alive (it helps also avoid confusion from the visually similar Level Details pages)

  • Level Complete screens also have a transparent background now to connect it to the level instead of sending you away to a blue background paradise...

Empty List States and Error Messages

  • Added some simple error states and Empty states for when there is nothing in the lists or the lists haven't loaded (shoutout to Cloudflare going down to help me test it!)

Snappier Menus and Loading

  • Previously loading the level editor took a fair bit as it rebuilt the UI each time - this has now been cleaned and sped up loading all levels, including some knock-on wins for playing others levels!

  • Reduced calls and simplified data fetching to make menus better all around

Deaths Counted Again in Level Editor

  • There was an earlier change that removed deaths from your local levels entirely, so that when you published it stated 1 completion and 100% clear rate (yeh right!) - so this has been updated to enable deaths again, resetting when you change something in the level (aka make a new version)

Player Fixes and FX

  • There was a bug in which the player wouldn't visually land when double jumping...so now this works!

  • Added landing particles so that landing feels more satisfying because everyone loves particles

Phew! That's it for this update. Enjoy slicing!

Source

Steam News / 24 November 2025

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