In this update4
Full notes
Full SLAYERS FOR HIRE update
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What changed
- Maps
- Gameplay
- Fixes
SLAYERS FOR HIRE changes
Patch notes
General
Two new stages added! Old Jersey and the Labyrinth!
Old Jersey - Another classic stage with one platform that moves left and right. A classic indeed. There are a few known bugs with the moving platform, but hey, now we have moving plats as a possible addition!
Labyrinth - Schmoo took it upon himself to make a sprawling battle royale stage. It’s massive!
Grab visuals overhauled. Thanks Schmoo!
Visual overhaul to prototype stage backgrounds. Thanks AGAIN Schmoo!
Slugger AI now recovers more consistently instead of deciding not to recover at all very consistently :)
Added codes for stage select to make it a little more clear whether a stage is Classic mode [CL], Arena [AR], Battle Royale [BR], and/or Jump Cancel mode [JC].
Focus dashes now have 15 frames of invulnerability rather than 10. For reference, the total animation is 20 frames long.
Fixed an input error where keyboard users couldn’t roll from the ledge.
Minor bug fixed where you couldn’t walk off of edges if you transitioned from walk to run.
Fixed a bug where players who were eliminated wouldn’t have their items despawn (for example, Artist’s shark would never go away).
Artist
Cloud no longer gives focus back when landing on it. Probably Artist recovery still deserves more nerfs, but it’s a start.
Slugger
Added a visual indicator to the Bassball and arrow indicator that flashes when the ball is about to despawn.
Full patch notes here
Source
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