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Steam News9 October 20214y ago

Two new stages! Old Jersey & Labyrinth!

Patch notes General Two new stages added! Old Jersey and the Labyrinth! Old Jersey - Another classic stage with one platform that moves left and right. A classic indeed.

In this update4

Full notes

Full SLAYERS FOR HIRE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions4 changes1 removal
  • Maps
  • Gameplay
  • Fixes
addedGeneralTwo new stages added! Old Jersey and the Labyrinth!
changedGeneralOld Jersey - Another classic stage with one platform that moves left and right. A classic indeed. There are a few known bugs with the moving platform, but hey, now we have moving plats as a possible addition!
changedGeneralLabyrinth - Schmoo took it upon himself to make a sprawling battle royale stage. It’s massive!
changedGeneralGrab visuals overhauled. Thanks Schmoo!
changedGeneralVisual overhaul to prototype stage backgrounds. Thanks AGAIN Schmoo!
addedGeneralAdded codes for stage select to make it a little more clear whether a stage is Classic mode [CL], Arena [AR], Battle Royale [BR], and/or Jump Cancel mode [JC].

SLAYERS FOR HIRE changes

addedTwo new stages added! Old Jersey and the Labyrinth!
changedOld Jersey - Another classic stage with one platform that moves left and right. A classic indeed. There are a few known bugs with the moving platform, but hey, now we have moving plats as a possible addition!
changedLabyrinth - Schmoo took it upon himself to make a sprawling battle royale stage. It’s massive!
changedGrab visuals overhauled. Thanks Schmoo!
changedVisual overhaul to prototype stage backgrounds. Thanks AGAIN Schmoo!

Patch notes

General

  • Two new stages added! Old Jersey and the Labyrinth!

  • Old Jersey - Another classic stage with one platform that moves left and right. A classic indeed. There are a few known bugs with the moving platform, but hey, now we have moving plats as a possible addition!

  • Labyrinth - Schmoo took it upon himself to make a sprawling battle royale stage. It’s massive!

  • Grab visuals overhauled. Thanks Schmoo!

  • Visual overhaul to prototype stage backgrounds. Thanks AGAIN Schmoo!

  • Slugger AI now recovers more consistently instead of deciding not to recover at all very consistently :)

  • Added codes for stage select to make it a little more clear whether a stage is Classic mode [CL], Arena [AR], Battle Royale [BR], and/or Jump Cancel mode [JC].

  • Focus dashes now have 15 frames of invulnerability rather than 10. For reference, the total animation is 20 frames long.

  • Fixed an input error where keyboard users couldn’t roll from the ledge.

  • Minor bug fixed where you couldn’t walk off of edges if you transitioned from walk to run.

  • Fixed a bug where players who were eliminated wouldn’t have their items despawn (for example, Artist’s shark would never go away).

Artist

  • Cloud no longer gives focus back when landing on it. Probably Artist recovery still deserves more nerfs, but it’s a start.

Slugger

  • Added a visual indicator to the Bassball and arrow indicator that flashes when the ball is about to despawn.

Full patch notes here

https://docs.google.com/document/d/16LziGiOmpIVzc5mi0SJLsHqpmO6e-bIW_V4dQ045z-A/edit#heading=h.9vsh9rjz3zik

Source

Steam News / 9 October 2021

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