In this update2
Full notes
Full SLAYERS FOR HIRE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
SLAYERS FOR HIRE changes
Welcome to Test Patch Tuesday!!
You can log on right now and try out the new test patch! ːsteamhappyː
We're super excited to get started with these weekly test patches. Each week we'll be trying some new balance changes or occasionally fun new gameplay features to spice things up. This can be anything from things we're planning to add to the game in the future to just wacky modifiers to have fun with. ːsteammockingː This week we'll be trying out a couple of highly requested balance changes along with a couple of more... experimental changes to see how things feel.
Some of this week's changes:
Adjustments to make Slugger's power a little less overwhelming
Removal of the first hit of Artist's forward tilt to improve its consistency
Spy can now activate cannon anywhere(!!) ːsteammockingː
Aerials can no longer clash
For a more detailed version of the patch changes, click here.
Please note that this patch will only be live for tonight! So make sure to give it a shot while you can! Also feel free to give any thoughts or feedback on the changes made in the patch, we're eager to hear them!! Oh and we'll also be streaming some friendlies on the patch over at our Twitch channel - https://www.twitch.tv/metagamesco so swing by and hang out!~
Source
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