In this update3
Full notes
Full SLAYERS FOR HIRE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
SLAYERS FOR HIRE changes
Free to play is here!
Here's a quick snapshot of what's in the game and what's on the horizon.
Founder's Pack
https://store.steampowered.com/app/1721670/SLAYERS_FOR_HIRE__Founders_Pack
Now that we're F2P, we also have a Founder's Pack for sale with cosmetics as the main reward for buying one. Three are currently implemented, with three more on the way. If you already bought the game on Steam, you already own a Founder's pack! Thanks for your early support!
State of the Game
The Dragon
The bad news is that our big boye is still in development. He's been the bane of my existence this last year if I'm being honest. We've put a ton of work into him and have had to scrap or redo quite a lot. At some point, we tabled development on him to focus on Battle Royale and the Slayer. If we didn't, we'd either have gone broke or gone crazy. He's still coming, but ultimately we refuse to release a version of him that is anything less than fun to play as and versus. Who knew putting a playable boss character in a platform fighter would be so hard? After the Slayer releases, we're returning to developing him.
The Slayer
Honestly this character is what I'm most excited for in all of Slayers history. The concept behind them is customization and weapon classes. Think Dark Souls, Monster Hunter, or most 3D action RPG's, but put into a fighting game. Once we have their base animations finished, we'll be able to push out new weapon classes at a genuinely rapid pace. We'll also be able to put out *tons* of unique weapons that each play separately from each other. I've been so excited about this character, and it won't be long now before they're out.
As always, here are the patch notes in full: https://docs.google.com/document/d/16LziGiOmpIVzc5mi0SJLsHqpmO6e-bIW_V4dQ045z-A/edit#heading=h.vn7kcrnquhg1
Til next time, Slayers!
Source
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