Repeated intro
Hello and welcome to another dev update for Slay the Q!
What changed
0 fixes3 additions2 changes0 removals
- Store
- Gameplay
- UI and audio
changedAnother two weeks, another demo update. This time changes are mostly cosmetic, but it's still worth trying out!
addedA four legendary encounters were added to the demo version, as it felt lacking without them. Rare ones that were used instead were not interesting enough. They should present nicely combined with the upcoming boss feature.
addedThere were smaller visual updates. Buttons have a new design and should combine better with the rest of the UI. Some artifacts got their descriptions updated to more clearly indicate how they interact.
addedNew cards initiative saw a significant progress, with both Chaos and Void card sets being done. These will be used to construct new enemy encounters, and a way to unlock them in the closed testing build.
changedIf you have any feedback about the game, don’t hesitate to use the Feedback button available in the game!
Slay the Q changes
changedAnother two weeks, another demo update. This time changes are mostly cosmetic, but it's still worth trying out!
addedA four legendary encounters were added to the demo version, as it felt lacking without them. Rare ones that were used instead were not interesting enough. They should present nicely combined with the upcoming boss feature.
addedThere were smaller visual updates. Buttons have a new design and should combine better with the rest of the UI. Some artifacts got their descriptions updated to more clearly indicate how they interact.
addedNew cards initiative saw a significant progress, with both Chaos and Void card sets being done. These will be used to construct new enemy encounters, and a way to unlock them in the closed testing build.
changedIf you have any feedback about the game, don’t hesitate to use the Feedback button available in the game!
Another two weeks, another demo update. This time changes are mostly cosmetic, but it's still worth trying out!
A four legendary encounters were added to the demo version, as it felt lacking without them. Rare ones that were used instead were not interesting enough. They should present nicely combined with the upcoming boss feature.
There were smaller visual updates. Buttons have a new design and should combine better with the rest of the UI. Some artifacts got their descriptions updated to more clearly indicate how they interact.
New cards initiative saw a significant progress, with both Chaos and Void card sets being done. These will be used to construct new enemy encounters, and a way to unlock them in the closed testing build.
If you have any feedback about the game, don’t hesitate to use the Feedback button available in the game!