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Steam News15 May 20261mo ago

Slay the Q Devlog #2

Hello and welcome to another dev update for Slay the Q! I hope you had fun trying out the demo during the Steam Deckbuilder Fest! During this time I have prepared some changes to both demo and full build of the game.

Full notes

Full Slay the Q update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello and welcome to another dev update for Slay the Q!

What changed

0 fixes1 addition2 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
addedWork on an alternative set of cards is ongoing. These have new designs and different stats from the base set. All Neutral cards are done, making this initiative 25% done.
changedI have changed how debuff is presented on cards with hopes that it will be easier to spot and understand, as previously it was easy to miss due to too much similarity to Chaos card scheme.
removedArtifacts that apply their effects when creature is summoned - like banners - have been modified to no longer stall processing. This is intended to make Plays more dynamic.
changedIf you have any feedback about the game, don’t hesitate to use the Feedback button available in the game!

Slay the Q changes

addedWork on an alternative set of cards is ongoing. These have new designs and different stats from the base set. All Neutral cards are done, making this initiative 25% done.
changedI have changed how debuff is presented on cards with hopes that it will be easier to spot and understand, as previously it was easy to miss due to too much similarity to Chaos card scheme.
removedArtifacts that apply their effects when creature is summoned - like banners - have been modified to no longer stall processing. This is intended to make Plays more dynamic.
changedIf you have any feedback about the game, don’t hesitate to use the Feedback button available in the game!

I hope you had fun trying out the demo during the Steam Deckbuilder Fest! During this time I have prepared some changes to both demo and full build of the game.

Work on an alternative set of cards is ongoing. These have new designs and different stats from the base set. All Neutral cards are done, making this initiative 25% done.

I have changed how debuff is presented on cards with hopes that it will be easier to spot and understand, as previously it was easy to miss due to too much similarity to Chaos card scheme.

Artifacts that apply their effects when creature is summoned - like banners - have been modified to no longer stall processing. This is intended to make Plays more dynamic.

There are also some minor text and translation fixes.

If you have any feedback about the game, don’t hesitate to use the Feedback button available in the game!

Source

Steam News / 15 May 2026

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