Update history
Latest Slaves of Magic updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Slaves of Magic
1.3.10 hotfix
Hello everyone! This is another small hotfix for 2 issues: Fixed escape skill not being properly removed while the reason for constrainment was removed from another cause (like the healing spell). Fixed an issue that co…
- Slaves of Magic
1.3.9 hotfix
Hello everyone! This is a small hotfix for a combat crash that occurred at the end of the round when the convert corpse skill of the inquisitor high priest was used on a dead unit that died while concealed. The most lik…
- Slaves of Magic
1.3.8 hotfix
Hello everyone! This is a very small hotfix for a bug where the forced starting school of background traits was occasionally ignored.
- Slaves of Magic
1.3.7 patch note
Hello everyone! The changes made in 1.3 to the starting resources were an overall reduction, slowing down the early game a bit more than intended, and this small balance patch aims to help: The starting region of the re…
- Slaves of Magic
1.3.6 hotfix
Hello everyone! This is a very small hotfix to fix the crash that occurs when opening the projects tab while all available smith projects have been completed.
- Slaves of Magic
1.3.5 patch note
Hello everyone! Another small patch, addressing bugs that have been reported to our Discord server! Bugfixes: Fixed resurrection skill sometimes not resurrecting the target. Fixed a subtle line-of-sight issue (tile migh…
- Slaves of Magic
1.3.4 hotfix
Hello everyone! This is a hotfix primarily to solve a video card shader issue (that is most prominently causing the missing text on the main menu) on some older video cards. In addition, the auto-saving system has been…
- Slaves of Magic
1.3.3 patch note
Hello everyone! Another small patch primarily addressing a difficulty spike in the early game and a bug that was introduced in 1.3.2, Balance changes: The assassinate combat mission type can be a big difficulty spike if…
- Slaves of Magic
1.3.2 patch note
Hello everyone! Another small patch to address a few bugs that surfaced, and some balance changes further tweaking the campaign progression. Balance changes: Added a malleable recruits second-wave option, which lets the…
- Slaves of Magic
1.3.1 hotfix
Hello everyone! This is a quick hotfix to the issues that have been found in the 1.3.0 patch, plus some balance changes. Bugfixes: Fixed save not properly being created when pressing the save and exit button. The issue…
- Slaves of Magic
1.3.0 Second wave update
Hello everyone! Before jumping into the patch notes, let me thank everyone who shared feedback over the months since release! Your reports and suggestions have been a tremendous help in improving the game's balance and…
- Slaves of Magic
1.2.10 patch note
Hello everyone! This is just a very small patch, fixing 2 issues that have been reported on our Discord: Fixed the magic staff stunning strike skill being always disabled. Fixed the wrong damage values on the tooltip fo…
- Slaves of Magic
1.2.9 hotfix
Hello everyone! This is just a very small patch reenabling the fix for the chest's pickup cooldown calculation (which was implemented in 1.2.7). That was left deactivated in the previous 1.2.8 patch by accident.
- Slaves of Magic
1.2.8 hotfix
Hello everyone! This is a bit bigger than a normal hotfix that fixes a crash and a lot of other smaller issues. Bugfixes: Fixed a crash on the combat map when opening the character sheet of a unit with the steadfast gua…
- Slaves of Magic
1.2.7 hotfix
Hello everyone! This is another very small hotfix. In 1.2.6, I inadvertently broke the chest pickup skill's cooldown calculation. This has been fixed.
- Slaves of Magic
1.2.6 hotfix
Hello everyone! This is a very small hotfix that fixes a crash that could occasionally occur when the player teleports back their last unit from a combat mission. In addition, for consistency's sake, the teleport back s…
- Slaves of Magic
1.2.5 hotfix
Hello everyone! This is a very small hotfix, fixing 2 things: Some skills were still not working on friendly concealed units (like the Move order skill). This has been fixed. Fixed Move order being able to move webbed u…
- Slaves of Magic
1.2.4 patch note
Hello everyone! This is a smaller patch, slightly tweaking a few things, plus a few bugfixes. Balance changes: Reduced Giant bats' min/max damage by 3. Two-handed axe's Overhead strike skill got a bit overtuned with the…
- Slaves of Magic
1.2.3 patch note
Hello everyone! This new patch comes with a lot of balance and bugfixes. I want to give a shoutout to the players on our Discord, constantly sharing their feedback and reporting issues, helping us to improve the game. T…
- Slaves of Magic
1.2.2 patch note
Hello everyone! This patch continues with the balance changes, mostly focusing on opening up more strategies per region, equipment point changes for armors, and a few bug fixes. Balance changes: Regions have been rebala…
- Slaves of Magic
1.2.1 patch note
Hello everyone! Thank you for continuing to share your feedback about the game, especially about the recent patch! Inspired by those discussions, this patch introduces a few more balance changes plus a few bugfixes. Bal…
- Slaves of Magic
1.2.0 Memorial update
Hello everyone! Now that the game had some time to mature and gather feedback, I thought it was time to polish up a few rough edges, balance-wise, so that is the primary focus of this patch. Though, of course, a few new…



