Full notes
Full Slaves of Magic update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! Another small patch to address a few bugs that surfaced, and some balance changes further tweaking the campaign progression.
What changed
- Balance
- Performance
- Fixes
Balance changes:
Added a malleable recruits second-wave option, which lets the player choose any school at the first level-up.
Units now have 2 starting schools to increase player choice at their first level-up.
Reduced the time/gold cost of smith projects except the ones that provide bonus equipment points.
- Magic Focus utility itemReduced equipment point costs to 2 (down from 4). Increased magic skill stamina reduction to 2 (up from 1). Removed magic resist penetration.
- Greater magic focus utility itemReduced equipment cost to 4 (down from 6). Increased magic skill stamina reduction to 4 (up from 2). Decreased magic resist penetration to 2 (down from 4).
Staff/focus magic skill stamina reduction now affects passive magic skills as well, countering the maximum stamina reduction caused by them.
Reduced all magic staff equipment cost by 1.
Increased the bonus melee damage provided by the enlarged condition to 6 (up from 3).
- Mastery of the mindRemoved the +1 stamina at the start of the turn. The warrior school already has skills to offset the higher stamina consumption of the additional action point usage.
Bugfixes:
Fixed a crash that could occur when the invaders try to reinforce an army while they already have 2 size-5 army.
Fixed units regaining stamina when rotating while they had 1 action point.
Fixed that a unit could rarely end their turn prematurely after an action that left it on 1 stamina.
Fixed rune cloth armor(Tier 3 light armor) smith project not unlocking with rune item creations research, as advertised.
Fixed missing descriptions that the trainings that provide passive XP gains reduced units' retrain costs as well.
Source
Changelog.gg summarizes and formats this update. Original post from Steam News. How we read updates.
