Steam News14 March 20262mo ago

1.3.2 patch note

Hello everyone! Another small patch to address a few bugs that surfaced, and some balance changes further tweaking the campaign progression.

Full notes

Full Slaves of Magic update

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Repeated intro

Hello everyone! Another small patch to address a few bugs that surfaced, and some balance changes further tweaking the campaign progression.

What changed

5 fixes2 additions6 changes2 removals
  • Balance
  • Performance
  • Fixes
changedHello everyone! Another small patch to address a few bugs that surfaced, and some balance changes further tweaking the campaign progression.
addedBalance changes:Added a malleable recruits second-wave option, which lets the player choose any school at the first level-up.
addedBalance changes:Units now have 2 starting schools to increase player choice at their first level-up.
changedBalance changes:Reduced the time/gold cost of smith projects except the ones that provide bonus equipment points.
removedBalance changes:Magic Focus utility item: Reduced equipment point costs to 2 (down from 4). Increased magic skill stamina reduction to 2 (up from 1). Removed magic resist penetration.
changedBalance changes:Greater magic focus utility item: Reduced equipment cost to 4 (down from 6). Increased magic skill stamina reduction to 4 (up from 2). Decreased magic resist penetration to 2 (down from 4).

Balance changes:

  • Added a malleable recruits second-wave option, which lets the player choose any school at the first level-up.

  • Units now have 2 starting schools to increase player choice at their first level-up.

  • Reduced the time/gold cost of smith projects except the ones that provide bonus equipment points.

  • Magic Focus utility itemReduced equipment point costs to 2 (down from 4). Increased magic skill stamina reduction to 2 (up from 1). Removed magic resist penetration.
  • Greater magic focus utility itemReduced equipment cost to 4 (down from 6). Increased magic skill stamina reduction to 4 (up from 2). Decreased magic resist penetration to 2 (down from 4).
  • Staff/focus magic skill stamina reduction now affects passive magic skills as well, countering the maximum stamina reduction caused by them.

  • Reduced all magic staff equipment cost by 1.

  • Increased the bonus melee damage provided by the enlarged condition to 6 (up from 3).

  • Mastery of the mindRemoved the +1 stamina at the start of the turn. The warrior school already has skills to offset the higher stamina consumption of the additional action point usage.

Bugfixes:

  • Fixed a crash that could occur when the invaders try to reinforce an army while they already have 2 size-5 army.

  • Fixed units regaining stamina when rotating while they had 1 action point.

  • Fixed that a unit could rarely end their turn prematurely after an action that left it on 1 stamina.

  • Fixed rune cloth armor(Tier 3 light armor) smith project not unlocking with rune item creations research, as advertised.

  • Fixed missing descriptions that the trainings that provide passive XP gains reduced units' retrain costs as well.

Source

Steam News / 14 March 2026

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