Full notes
Full Slaves of Magic update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! This is a smaller patch, slightly tweaking a few things, plus a few bugfixes.
What changed
- Balance
- Gameplay
- Fixes
Balance changes:
Reduced Giant bats' min/max damage by 3.
Two-handed axe's Overhead strike skill got a bit overtuned with the recent changes, so the extra 3 damage on crits has been removed.
Throwing daggers' min/max damage has been reduced by 1.
Bows' min/max damage has been reduced by 1.
Crossbows' min/max damage has been reduced by 1.
Crossbows' point-blank shot skill now can't be used when adjacent to a melee enemy, similarly to how other ranged skills work.
Steady aim marksman skill has been replaced by Adaptive aim skill. New effect: Gain +10 ranged attack and critical threshold (so in practice, only increasing hit chance but not crit chance) for every missed ranged attack (max +30). Resets when you hit with a ranged attack. (Note, attacks blocked by shields reset this bonus as well).
Inquisitor arbalest perceptive skill has been replaced by the new Adaptive aim.
Layered armour utility items now provide an additional 10/15/20 critical threshold increase per tier to attacks against the user, making them a bit harder to crit.
Bugfixes:
Counter attack skill no longer triggers on attack of opportunity and counter attack. This stops the silly contest between 2 units with counter attacks to see who can hit the other first (or run out of stamina).
Fixed the relentless offensive skill, which only increased melee attack. Now it properly increases ranged attack as well.
Fixed combat music sometimes bleeding over into the teleport room after combat.
Open door command no longer removes concealment.
Source
Changelog.gg summarizes and formats this update. Original post from Steam News. How we read updates.
