Steam News13 February 20263mo ago

1.2.4 patch note

Hello everyone! This is a smaller patch, slightly tweaking a few things, plus a few bugfixes. Balance changes: Reduced Giant bats' min/max damage by 3.

Full notes

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Repeated intro

Hello everyone! This is a smaller patch, slightly tweaking a few things, plus a few bugfixes.

What changed

2 fixes2 additions6 changes3 removals
  • Balance
  • Gameplay
  • Fixes
changedBalance changes:Reduced Giant bats' min/max damage by 3.
removedBalance changes:Two-handed axe's Overhead strike skill got a bit overtuned with the recent changes, so the extra 3 damage on crits has been removed.
changedBalance changes:Throwing daggers' min/max damage has been reduced by 1.
changedBalance changes:Bows' min/max damage has been reduced by 1.
changedBalance changes:Crossbows' min/max damage has been reduced by 1.
changedBalance changes:Crossbows' point-blank shot skill now can't be used when adjacent to a melee enemy, similarly to how other ranged skills work.

Balance changes:

  • Reduced Giant bats' min/max damage by 3.

  • Two-handed axe's Overhead strike skill got a bit overtuned with the recent changes, so the extra 3 damage on crits has been removed.

  • Throwing daggers' min/max damage has been reduced by 1.

  • Bows' min/max damage has been reduced by 1.

  • Crossbows' min/max damage has been reduced by 1.

  • Crossbows' point-blank shot skill now can't be used when adjacent to a melee enemy, similarly to how other ranged skills work.

  • Steady aim marksman skill has been replaced by Adaptive aim skill. New effect: Gain +10 ranged attack and critical threshold (so in practice, only increasing hit chance but not crit chance) for every missed ranged attack (max +30). Resets when you hit with a ranged attack. (Note, attacks blocked by shields reset this bonus as well).

  • Inquisitor arbalest perceptive skill has been replaced by the new Adaptive aim.

  • Layered armour utility items now provide an additional 10/15/20 critical threshold increase per tier to attacks against the user, making them a bit harder to crit.

Bugfixes:

  • Counter attack skill no longer triggers on attack of opportunity and counter attack. This stops the silly contest between 2 units with counter attacks to see who can hit the other first (or run out of stamina).

  • Fixed the relentless offensive skill, which only increased melee attack. Now it properly increases ranged attack as well.

  • Fixed combat music sometimes bleeding over into the teleport room after combat.

  • Open door command no longer removes concealment.

Source

Steam News / 13 February 2026

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