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Steam News2 October 20241y ago

Demo Update 0.4

Changes are mostly stated below. You will need to clear saved data. -added Dmesh for SteamTurbine. -Fixed green in wreak texture but its lost its glow will have to fix that texture.

Full notes

Full Slag update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Fixes
  • Balance
addedadded Dmesh for SteamTurbine. -Fixed green in wreak texture but its lost its glow will have to fix that texture. -added static remains for steam turbine. -added world wreak. -Added logic for color fade and derbies shrink. -fixed emission on unit material. -fixed issue where gates would lock but Antifall walls would not move back into place. -cleaned up Antifallwall fit so its less wiggy when you drive into them (gap between floor and antifallwall) -Worked on information displayed in loadout -Change the way mods display information will push this to all things. -added highlighting for mod slots depending what your trying to fit. -added color change to cost block -fix issue where cost block was misleading in what should be the total cost. -reduce stating Res to 150 -fix a 2x multi that was applying to all damage, then re tweaked all turrets to compensate for the loss. -fix beam effect stopping before beam had finished firing -Juiced all beams -made laser pointer a bit smaller -tweaked height on bodyhook to see if that's why large body's were getting stuck -tweaked Bot movement to pick up on fail a bit more. -fix issue where override health wasn't been applied -Added Demo Over widget on completion of the 5th lvl -updated crash course -fix mat in freight containers -made the shredder more aggressive. it shouldn't get stuck now. -hid objective text -added fix for over spawn of Hud bars
changedThere have been adjustments too all damage and res gains as well. Happy Slagging

Slag changes

addedadded Dmesh for SteamTurbine. -Fixed green in wreak texture but its lost its glow will have to fix that texture. -added static remains for steam turbine. -added world wreak. -Added logic for color fade and derbies shrink. -fixed emission on unit material. -fixed issue where gates would lock but Antifall walls would not move back into place. -cleaned up Antifallwall fit so its less wiggy when you drive into them (gap between floor and antifallwall) -Worked on information displayed in loadout -Change the way mods display information will push this to all things. -added highlighting for mod slots depending what your trying to fit. -added color change to cost block -fix issue where cost block was misleading in what should be the total cost. -reduce stating Res to 150 -fix a 2x multi that was applying to all damage, then re tweaked all turrets to compensate for the loss. -fix beam effect stopping before beam had finished firing -Juiced all beams -made laser pointer a bit smaller -tweaked height on bodyhook to see if that's why large body's were getting stuck -tweaked Bot movement to pick up on fail a bit more. -fix issue where override health wasn't been applied -Added Demo Over widget on completion of the 5th lvl -updated crash course -fix mat in freight containers -made the shredder more aggressive. it shouldn't get stuck now. -hid objective text -added fix for over spawn of Hud bars
changedThere have been adjustments too all damage and res gains as well. Happy Slagging

Changes are mostly stated below. You will need to clear saved data.

-added Dmesh for SteamTurbine. -Fixed green in wreak texture but its lost its glow will have to fix that texture. -added static remains for steam turbine. -added world wreak. -Added logic for color fade and derbies shrink. -fixed emission on unit material. -fixed issue where gates would lock but Antifall walls would not move back into place. -cleaned up Antifallwall fit so its less wiggy when you drive into them (gap between floor and antifallwall) -Worked on information displayed in loadout -Change the way mods display information will push this to all things. -added highlighting for mod slots depending what your trying to fit. -added color change to cost block -fix issue where cost block was misleading in what should be the total cost. -reduce stating Res to 150 -fix a 2x multi that was applying to all damage, then re tweaked all turrets to compensate for the loss. -fix beam effect stopping before beam had finished firing -Juiced all beams -made laser pointer a bit smaller -tweaked height on bodyhook to see if that's why large body's were getting stuck -tweaked Bot movement to pick up on fail a bit more. -fix issue where override health wasn't been applied -Added Demo Over widget on completion of the 5th lvl -updated crash course -fix mat in freight containers -made the shredder more aggressive. it shouldn't get stuck now. -hid objective text -added fix for over spawn of Hud bars

There have been adjustments too all damage and res gains as well. Happy Slagging

Source

Steam News / 2 October 2024

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