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Steam News4 December 20257mo ago

Power Drops

Greetings Fellow Slaggers! Today I bring Power up drops!! They come in 3 forms at this stage.

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Repeated intro

Greetings Fellow Slaggers!

What changed

0 fixes1 addition1 change0 removals
  • UI and audio
changedToday I bring Power up drops!! They come in 3 forms at this stage. - Green sphere (Gives 50 hp over 1 seconds) - Orange sphere (Rate of fire +25% for 10 seconds) - Blue sphere (Move speed +25% for 10 seconds) These are using the base stat of your tank so they do not multiply each other but they can stack, this means you can get a zoomy tank with mass rapid fire. It also make the fighting a little more interesting as you tend to want to get the drops so you go chasing them over best position. they have a 1 in 10 drop rate so they should be rather common but not over saturated, they also all have the same weight as far as dropping so if you happen to see a lot of one vs the other its just RNG been RNG (RNG isn't fair). There also are a load of fixes an tweaks, and more work has been happening on the next map set. In other news currently there is an Original sound track been made for Slag you can have a listen to one of the tracks on our discord its worth a check out as I am really happy with the work that is been done!
addedAdded logic for drop items. -Added test items for system. -Added logic for speed boost. -Added logic for ROF boost. -Added logic for heal. -Added mesh for drops. -Added effects for drop. -Changed Instance mesh to be build by demand (should improve performance and shadows) -Added sound to drops. -Tweaked force pulse on World Wreaks. -Fixed spending cost and fitting to block putting on parts if you don't have the slag. -Waring for errors in Load-out now show up in the center on the screen instead of at the mouse cursor. -Added dialog to core mods to ask if you want to install. -More work on Map set 2. -Added BP_StaticActor so color and a few other tweaks can be made to them. -Changed and tweaked the capture area texture and decal. -tweaked various effects to work with drops. -small map tweaks. -Fix EMP errors on mesh, Warning AOE for NPC use -Split EMP to Player and NPC Variants. -Fixed hold angle for bodies when still the body will no longer turn north. -Tweaked warning area Texture to make fill more visible. -Fixed may issues that happened when changing Floors to be on rebuild request. -Added HexWorldTile. -Tweaked ElevatorSpawned to raise NPCs slight before wake up to try stop so many getting stuck. -Added some more area to rooms in level 5 also changed some of the boss spawns for the core as it was a bit much. -Re-textured Capture area of Objectives. -Fixed major issue with drops causing a major pause were the mesh was not been sent to the Niagara Effect. -Fixed re-target so it now it works better. -small fixes to lvl 5 left lane. Happy Slagging o7

Slag changes

changedToday I bring Power up drops!! They come in 3 forms at this stage. - Green sphere (Gives 50 hp over 1 seconds) - Orange sphere (Rate of fire +25% for 10 seconds) - Blue sphere (Move speed +25% for 10 seconds) These are using the base stat of your tank so they do not multiply each other but they can stack, this means you can get a zoomy tank with mass rapid fire. It also make the fighting a little more interesting as you tend to want to get the drops so you go chasing them over best position. they have a 1 in 10 drop rate so they should be rather common but not over saturated, they also all have the same weight as far as dropping so if you happen to see a lot of one vs the other its just RNG been RNG (RNG isn't fair). There also are a load of fixes an tweaks, and more work has been happening on the next map set. In other news currently there is an Original sound track been made for Slag you can have a listen to one of the tracks on our discord its worth a check out as I am really happy with the work that is been done!
addedAdded logic for drop items. -Added test items for system. -Added logic for speed boost. -Added logic for ROF boost. -Added logic for heal. -Added mesh for drops. -Added effects for drop. -Changed Instance mesh to be build by demand (should improve performance and shadows) -Added sound to drops. -Tweaked force pulse on World Wreaks. -Fixed spending cost and fitting to block putting on parts if you don't have the slag. -Waring for errors in Load-out now show up in the center on the screen instead of at the mouse cursor. -Added dialog to core mods to ask if you want to install. -More work on Map set 2. -Added BP_StaticActor so color and a few other tweaks can be made to them. -Changed and tweaked the capture area texture and decal. -tweaked various effects to work with drops. -small map tweaks. -Fix EMP errors on mesh, Warning AOE for NPC use -Split EMP to Player and NPC Variants. -Fixed hold angle for bodies when still the body will no longer turn north. -Tweaked warning area Texture to make fill more visible. -Fixed may issues that happened when changing Floors to be on rebuild request. -Added HexWorldTile. -Tweaked ElevatorSpawned to raise NPCs slight before wake up to try stop so many getting stuck. -Added some more area to rooms in level 5 also changed some of the boss spawns for the core as it was a bit much. -Re-textured Capture area of Objectives. -Fixed major issue with drops causing a major pause were the mesh was not been sent to the Niagara Effect. -Fixed re-target so it now it works better. -small fixes to lvl 5 left lane. Happy Slagging o7

Today I bring Power up drops!! They come in 3 forms at this stage. - Green sphere (Gives 50 hp over 1 seconds) - Orange sphere (Rate of fire +25% for 10 seconds) - Blue sphere (Move speed +25% for 10 seconds) These are using the base stat of your tank so they do not multiply each other but they can stack, this means you can get a zoomy tank with mass rapid fire. It also make the fighting a little more interesting as you tend to want to get the drops so you go chasing them over best position. they have a 1 in 10 drop rate so they should be rather common but not over saturated, they also all have the same weight as far as dropping so if you happen to see a lot of one vs the other its just RNG been RNG (RNG isn't fair). There also are a load of fixes an tweaks, and more work has been happening on the next map set. In other news currently there is an Original sound track been made for Slag you can have a listen to one of the tracks on our discord its worth a check out as I am really happy with the work that is been done!

List of most changes below (I may have forgotten to note some down)

-Added logic for drop items. -Added test items for system. -Added logic for speed boost. -Added logic for ROF boost. -Added logic for heal. -Added mesh for drops. -Added effects for drop. -Changed Instance mesh to be build by demand (should improve performance and shadows) -Added sound to drops. -Tweaked force pulse on World Wreaks. -Fixed spending cost and fitting to block putting on parts if you don't have the slag. -Waring for errors in Load-out now show up in the center on the screen instead of at the mouse cursor. -Added dialog to core mods to ask if you want to install. -More work on Map set 2. -Added BP_StaticActor so color and a few other tweaks can be made to them. -Changed and tweaked the capture area texture and decal. -tweaked various effects to work with drops. -small map tweaks. -Fix EMP errors on mesh, Warning AOE for NPC use -Split EMP to Player and NPC Variants. -Fixed hold angle for bodies when still the body will no longer turn north. -Tweaked warning area Texture to make fill more visible. -Fixed may issues that happened when changing Floors to be on rebuild request. -Added HexWorldTile. -Tweaked ElevatorSpawned to raise NPCs slight before wake up to try stop so many getting stuck. -Added some more area to rooms in level 5 also changed some of the boss spawns for the core as it was a bit much. -Re-textured Capture area of Objectives. -Fixed major issue with drops causing a major pause were the mesh was not been sent to the Niagara Effect. -Fixed re-target so it now it works better. -small fixes to lvl 5 left lane. Happy Slagging o7

Source

Steam News / 4 December 2025

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