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Steam News19 February 20251y ago

Continue your Slagging

Greetings, We hope everyone had a great new year and break! Today we bring you the ability stop and continue your game.

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Full Slag update

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Repeated intro

Greetings, We hope everyone had a great new year and break! Today we bring you the ability stop and continue your game. By this you can now stop playing after completing a level or dying, close the game completely and come back to it when you have the time to play or you are less disappointed in your slagging ability's.

What changed

4 fixes5 additions3 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
addedGreetings, We hope everyone had a great new year and break! Today we bring you the ability stop and continue your game. By this you can now stop playing after completing a level or dying, close the game completely and come back to it when you have the time to play or you are less disappointed in your slagging ability's.
addedWe also have introduce more data into the loadout of your tank so you now have a better idea of how different mods affect your tank. This should help you build the tank to your needs for better slagging efficiency
addedHigh scores have been reworked as well. For level high score it looks at time you took to complete it. For run high scores, it looks at how many levels you have completed then how may times you have died and finally your total time. this will be looked at more latter as I want to add a high score viewer, I also want to add top 3 runs rather than just the best run. but this is polish and will come at the end of development. There also have been a tone of small fixes and tweaks such as adding an extra passive slot to the the small ball body and track body.
addedAdded continue functionality
changedAdjusted small Mag Ball body to have 3 passive slots (was 2)
changedAdjusted small Track body to have 4 passive slots (was 3)

We also have introduce more data into the loadout of your tank so you now have a better idea of how different mods affect your tank. This should help you build the tank to your needs for better slagging efficiency

High scores have been reworked as well. For level high score it looks at time you took to complete it. For run high scores, it looks at how many levels you have completed then how may times you have died and finally your total time. this will be looked at more latter as I want to add a high score viewer, I also want to add top 3 runs rather than just the best run. but this is polish and will come at the end of development. There also have been a tone of small fixes and tweaks such as adding an extra passive slot to the the small ball body and track body.

Most of the changes a listed below (the ones I remembered to note down)

  • Refactored save data

  • Added continue functionality

  • Refactored level high scores

  • Refactored run high scores

  • Refactored passive buffs system

  • Adjusted small Mag Ball body to have 3 passive slots (was 2)

  • Adjusted small Track body to have 4 passive slots (was 3)

  • Fixed compeer holding last hovered turret or body when look at mods

  • Fixed issues where damage was not been show correctly in loadout

  • Added more information on tank build to loadout

  • Fixed issue where new tec was not been show in HUD when acquired

  • Fixed a bug where NPC's where shooting over the player, this Increased incoming damage so reduced the spawn amounts slightly to compensate

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while these changes don't look like much a lot has changed. Happy Slagging!

Source

Steam News / 19 February 2025

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