Full notes
Full Slag update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings! Todays update brings a number of fixes and improvements to the game. Here are the changes and additions.
What changed
- Gameplay
- Workshop
-Fix material so laser pointer renders all the way to the cursor. (Note some weapons aim just above the cursor to give better general hit while others aim more at the ground to use AOE) -Fix turret not adjusting height when there is no target -Fixed smoke trail pooling early for the rockets. -Fix empty slots not having the empty slot mod. -Fixed loading in loadout of base build to allow for 1 nano rep and plate for free. -Change default sizes of the cursor and its min and max possible sizes. -Fixed color save slots losing there saved color. -Added descriptions to all chassis and turrets. -Changed body names to Chassis. -All tec is exposed on start now and should be greyed out when it hasn't been unlocked. -Added a soft warning when fitting parts when you don't have the Res for it. -Enlarged "Res" in loadout to make it more obvious where it is also tweak colors and sizes of the res panel. -Tweaked read sizes and added title. -Changed "Build" button to "Launch" to try and make it more obvious. -Fixed bug where the timer on objectives would restart if you left and re-entered they capture area. -Added Hud bars for bosses. -Added res gained and spent to workshop and game over screens. -Fixed empty mod slot warning not working correctly. -Fixed Shredder boss not chasing player. -Fix a few gaps in the map that were causing bots and player to get stuck.
As always I am grateful for all feedback. Happy Slagging!
Source
Changelog.gg summarizes and formats this update. How we read updates.
