What changed
0 fixes1 addition0 changes0 removals
addedIt's been a very exciting adventure since launch! Thank you so much for being part of the development. Based on the feedback from Players, here are this week's update details: - "Gameplay Balance" tweaked. Better difficulty settings for the beginners :-) - "Grenades" added. Press G to throw them after picking up. - "Reason of Death" message added. This gives the player clear idea what went wrong. - "Danger Flash" screen effect added. The screen flashes red when health falls below 30 points. This greatly helps player to be more aware of when to take cover. - "Desperate Mode" added. When health falls below 10 points, player enters into a permanent slow-mo mode. By extending the last few seconds, players now have a better chance of survival in a tricky situation rather than shot dead in a blink. - 1 new creature added ːsteamhappyː
Skynet Rising : Portal to the Past changes
addedIt's been a very exciting adventure since launch! Thank you so much for being part of the development. Based on the feedback from Players, here are this week's update details: - "Gameplay Balance" tweaked. Better difficulty settings for the beginners :-) - "Grenades" added. Press G to throw them after picking up. - "Reason of Death" message added. This gives the player clear idea what went wrong. - "Danger Flash" screen effect added. The screen flashes red when health falls below 30 points. This greatly helps player to be more aware of when to take cover. - "Desperate Mode" added. When health falls below 10 points, player enters into a permanent slow-mo mode. By extending the last few seconds, players now have a better chance of survival in a tricky situation rather than shot dead in a blink. - 1 new creature added ːsteamhappyː
It's been a very exciting adventure since launch! Thank you so much for being part of the development. Based on the feedback from Players, here are this week's update details: - "Gameplay Balance" tweaked. Better difficulty settings for the beginners :-) - "Grenades" added. Press G to throw them after picking up. - "Reason of Death" message added. This gives the player clear idea what went wrong. - "Danger Flash" screen effect added. The screen flashes red when health falls below 30 points. This greatly helps player to be more aware of when to take cover. - "Desperate Mode" added. When health falls below 10 points, player enters into a permanent slow-mo mode. By extending the last few seconds, players now have a better chance of survival in a tricky situation rather than shot dead in a blink. - 1 new creature added ːsteamhappyː