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Steam News29 December 20169y ago

Update v3.5 is here!

Hello fellow players! 2017 is approaching very fast and we are almost at the end of our development cycle. This grand update v3.5 brings the most demanded features. 1. CHECKPOINTS Yes!

Full notes

Full Skynet Rising : Portal to the Past update

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Repeated intro

Hello fellow players! 2017 is approaching very fast and we are almost at the end of our development cycle. This grand update v3.5 brings the most demanded features.

  1. CHECKPOINTS Yes! Bloody checkpoints are finally here! Now you can enjoy a more continuous gameplay without having to start over every time you die :-) While the gameplay stays challenging and punishing just like before.
  2. DEATH ANIMATION The innovative "Cheat Death" system now ends in a proper death animation when failed to recover from zero health situations. Cool sound and camera effects added.
  3. INPUT EDITOR A full keyboard input editor has been implemented. Players from Asian & European regions can remap the input keys in local keyboard formats. Joystick mapping is locked into default standard input mapping.
  4. MINOR CHANGES Particle systems and resolution switching has been improved via custom libraries. Game asset database recompiled with custom input system config files. There are a few minor changes that will be required before we get to the final release of Skynet Rising : Portal to the Past. Thank you so much for being part of the Early Access days. Happy holidays and new year ːsteamhappyː

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedHello fellow players! 2017 is approaching very fast and we are almost at the end of our development cycle. This grand update v3.5 brings the most demanded features. 1. CHECKPOINTS Yes! Bloody checkpoints are finally here! Now you can enjoy a more continuous gameplay without having to start over every time you die :-) While the gameplay stays challenging and punishing just like before. 2. DEATH ANIMATION The innovative "Cheat Death" system now ends in a proper death animation when failed to recover from zero health situations. Cool sound and camera effects added. 3. INPUT EDITOR A full keyboard input editor has been implemented. Players from Asian & European regions can remap the input keys in local keyboard formats. Joystick mapping is locked into default standard input mapping. 4. MINOR CHANGES Particle systems and resolution switching has been improved via custom libraries. Game asset database recompiled with custom input system config files. There are a few minor changes that will be required before we get to the final release of Skynet Rising : Portal to the Past. Thank you so much for being part of the Early Access days. Happy holidays and new year ːsteamhappyː

Skynet Rising : Portal to the Past changes

addedHello fellow players! 2017 is approaching very fast and we are almost at the end of our development cycle. This grand update v3.5 brings the most demanded features. 1. CHECKPOINTS Yes! Bloody checkpoints are finally here! Now you can enjoy a more continuous gameplay without having to start over every time you die :-) While the gameplay stays challenging and punishing just like before. 2. DEATH ANIMATION The innovative "Cheat Death" system now ends in a proper death animation when failed to recover from zero health situations. Cool sound and camera effects added. 3. INPUT EDITOR A full keyboard input editor has been implemented. Players from Asian & European regions can remap the input keys in local keyboard formats. Joystick mapping is locked into default standard input mapping. 4. MINOR CHANGES Particle systems and resolution switching has been improved via custom libraries. Game asset database recompiled with custom input system config files. There are a few minor changes that will be required before we get to the final release of Skynet Rising : Portal to the Past. Thank you so much for being part of the Early Access days. Happy holidays and new year ːsteamhappyː

Source

Steam News / 29 December 2016

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