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Steam News29 October 20205y ago

Navigation update

Hi everybody! We’ve recently shared our update plan with you. Today we would like to present the first update from this list. SKYHILL: Black Mist is quite a big game and the players might get lost in it.

Full notes

Full SKYHILL: Black Mist update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes5 additions6 changes0 removals
  • Gameplay
  • Fixes
  • Performance
  • Maps
addedHi everybody! We’ve recently shared our update plan with you. Today we would like to present the first update from this list. SKYHILL: Black Mist is quite a big game and the players might get lost in it. The game’s world is constantly expanding, and over time, you might have gotten lost in the Skyhill condominium. In order to solve this problem, our designers have thought of a nifty navigation system. This update is dedicated to this new feature. In addition, we’ve paid great attention to the details that’ll make it easier for you to interact with the game world. We sincerely hope that you will test this update and tell us about your impressions!
changedWe’ve also significantly changed the level design in the first phase of the game (if you haven’t gone far, it is advisable to start the game over to see the changes.)
changedWe’ve made many fixes and improvements to the inventory and craft systems
addedWe’ve added the ability to skip cutscenes
changedImproved interfaces for interacting with objects
fixedReworked and fixed the player status system

Hi everybody! We’ve recently shared our update plan with you. Today we would like to present the first update from this list. SKYHILL: Black Mist is quite a big game and the players might get lost in it. The game’s world is constantly expanding, and over time, you might have gotten lost in the Skyhill condominium. In order to solve this problem, our designers have thought of a nifty navigation system. This update is dedicated to this new feature. In addition, we’ve paid great attention to the details that’ll make it easier for you to interact with the game world. We sincerely hope that you will test this update and tell us about your impressions!

Below we’ll tell you in detail what we’ve included in the update.

The navigation system that shows the nearest transitions between the locations, objects that can be unlocked with special items, and story signals.

In addition, we've almost completely redesigned the game’s main menu and tested all the system settings:

We’ve redesigned the interfaces for interacting with loot containers:

We’ve also significantly changed the level design in the first phase of the game (if you haven’t gone far, it is advisable to start the game over to see the changes.)

In addition:

  • We’ve made many fixes and improvements to the inventory and craft systems

  • We’ve added the ability to skip cutscenes

  • Many fixes for the save game system

  • Improved interfaces for interacting with objects

  • Reworked and fixed the player status system

  • Fixed many bugs in level design

  • Completely rebuilt the pause menu and tested all settings

  • Fixed serious graphics performance issues, especially on scenes with city views

  • Fixed the trajectory of throwing bottles and Molotov cocktails

  • Fixed broken screen resolution setting

  • Fixed brightness settings

  • Fixed names of locations during transitions

  • Improved the subtitle system

  • Now when you pick up the story notes, they immediately open for reading

  • Fixed problems with item descriptions, and we’ve also added item descriptions right in containers

  • Fixed windowed mode settings

  • Fixed saving of player’s containers

  • Now all items, statuses, recipes are correctly marked as new. Also, notifications are shown on the corresponding tabs about whether there are new items

  • Improved GUI element redrawing optimization, which improves overall performance

  • On the global map, only part of the locations for finding story signals is now shown initially

  • Interactable objects are now marked with slightly visible particles for your convenience

  • Now you can craft a recipe if one of the ingredients will empty a slot of the filled inventory

  • Added some new tutorials

We may have forgotten to add something to this list. In any case, we are continuing to work on the game. Please share your feedback with us on the forums. It’s very important for us. At this point, we have moved on to the next item in terms of updates.

Have a killer Halloween!

Eugene @ Mandragora

Source

Steam News / 29 October 2020

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