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Steam News13 April 20262mo ago

SkyChart: Airline Executive — Patch Notes v0.2.41.6 → v0.2.42.23

SkyChart: Airline Executive — Patch Notes v0.2.41.6 → v0.2.42.23 Chief flight inspector Casey the Macaw would like a word. Several words, actually. v0.2.42.

In this update15

Full notes

Full SkyChart: Airline Executive update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes6 additions27 changes3 removals
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
  • Server
  • Events
addedv0.2.42.23 — Casey Installs a Real Weather Office (Phase 1 of 4)New harvest pipeline pulls real climatology data: NOAA IBTrACS tropical cyclones, NOAA NGDC volcanic eruptions (VEI 3+), and 30 years of Open-Meteo ERA5 wind/pressure/precip/cloud.
changedv0.2.42.21 — Fleet Repaint, Benchmark Memory, ESC UnstuckPerformance Tuning screen now skips on subsequent campaigns when the hardware fingerprint matches.
changedv0.2.42.20 — Hangar, Cockpit, ClipboardAll planes composite into a single CanvasGroup draw call (big GPU win late-game).
changedv0.2.42.20 — Hangar, Cockpit, ClipboardHUD button locks: tutorial/campaign can gate Routes, Finance, Company, Awards, Rivals, and Map.
changedv0.2.42.19 — Pan Lever Re-GearedVertical pan is now 1:1 at every zoom level (previously yeeted you into the Pacific at low zoom).
fixedv0.2.42.18 — Broken Intercom UnpluggedFixed a missing get_current_date() call that was crashing the HUD at boot.

SkyChart: Airline Executive changes

addedNew harvest pipeline pulls real climatology data: NOAA IBTrACS tropical cyclones, NOAA NGDC volcanic eruptions (VEI 3+), and 30 years of Open-Meteo ERA5 wind/pressure/precip/cloud.
changedPerformance Tuning screen now skips on subsequent campaigns when the hardware fingerprint matches.
changedAll planes composite into a single CanvasGroup draw call (big GPU win late-game).
changedHUD button locks: tutorial/campaign can gate Routes, Finance, Company, Awards, Rivals, and Map.
changedVertical pan is now 1:1 at every zoom level (previously yeeted you into the Pacific at low zoom).

SkyChart: Airline Executive — Patch Notes v0.2.41.6 → v0.2.42.23

Chief flight inspector Casey the Macaw would like a word. Several words, actually.

v0.2.42.23 — Casey Installs a Real Weather Office (Phase 1 of 4)

  • New harvest pipeline pulls real climatology data: NOAA IBTrACS tropical cyclones, NOAA NGDC volcanic eruptions (VEI 3+), and 30 years of Open-Meteo ERA5 wind/pressure/precip/cloud.

  • Dormant WeatherSim autoload wired in, feature-flagged off. Old storm system still flies.

  • Harvest pipeline is dev-only — triple-locked out of shipped builds.

v0.2.42.21 — Fleet Repaint, Benchmark Memory, ESC Unstuck

  • Planes pushed 55% toward white, so they stand out against their own route colors.

  • Performance Tuning screen now skips on subsequent campaigns when the hardware fingerprint matches.

  • Single-click a city properly clears stale route origins; drag-drop uses an atomic open call.

  • Pan speed now scales with zoom (up to +150%) and flick velocity (+60%).

  • ESC with no panels open opens the save/exit dialog on the first press.

v0.2.42.20 — Hangar, Cockpit, Clipboard

  • All planes composite into a single CanvasGroup draw call (big GPU win late-game).

  • Route drag-preview line now tracks the cursor every frame and clears on release.

  • HUD button locks: tutorial/campaign can gate Routes, Finance, Company, Awards, Rivals, and Map.

v0.2.42.19 — Pan Lever Re-Geared

  • Vertical pan is now 1:1 at every zoom level (previously yeeted you into the Pacific at low zoom).

  • Stripped a dev-tooling path leaking into shipped binaries across 30 locales.

v0.2.42.18 — Broken Intercom Unplugged

  • Fixed a missing get_current_date() call that was crashing the HUD at boot.

  • Silenced spammy Not Enough Cash / Advanced to Month / Route closed warnings.

  • HUD now hides during Era/Difficulty/Mode/Airline/Performance setup screens.

  • Fixed eight broken tr() wrappers in Quarterly Report and Strategy Planner.

v0.2.42.17 — Separate Music & SFX Volume

  • Music and Sound Effects are now separate audio buses with independent sliders in Settings.

v0.2.42.16 — Ghost Signals Silenced

  • Fixed spammy OptionButton PopupMenu disconnect errors during UI rebuilds (9 panels, 16 sites).

  • Repaired 29 broken translation wrappers across 7 panel scripts.

v0.2.42.15 — Menu Playlist + Volume Pipeline

  • Menu music is now a proper two-track playlist with smooth crossfades.

  • Rewired volume so the Music bus handles all attenuation — no more double-applied volume.

v0.2.42.14 — Localization: 29 Languages

  • 763 UI strings wrapped for translation across 50+ scripts.

  • PO scaffolding for all 29 Steam-supported languages.

  • Language override selector added to Settings.

  • Community Weblate server is live with GitHub webhook auto-sync.

v0.2.42.13 — Steam Deck Inspection

  • Tile loader now sniffs magic bytes (PNG/JPEG/WebP) before decoding — kills hundreds of log errors.

  • Fixed Steam overlay signal arity (3 args, not 1).

  • Virtual keyboard consumes save/load/back actions while open, so dialogs stop hijacking it.

  • AI rivals now log diagnostic squawks at every silent-exit checkpoint.

v0.2.42.12 — Buy All Hubs

  • One-click "Buy All Hubs" button in Strategic Advisor's Hub Investments tab.

v0.2.42.11 — Reroute Around the Storm

  • FAA-style weather avoidance: routes curve around active storms, deviation scales with intensity.

  • Geodesic simplification threshold 0.45 → 0.15, segment count 32 → 48 (smoother arcs).

  • Routes refresh every 8 seconds to track moving storms — airplane animator paths follow.

v0.2.42.10 — Right-Click Dismiss

  • Right-click closes any DraggableWindow, same as ESC or B on the controller.

v0.2.42.9 — Cargo Bay Doors Sealed

  • ScreenshotCapture autoload is now editor-only (no more F12 capture in shipped builds).

  • .vscode/ excluded from exports — no leaking dev paths.

  • Robust save loading: route color fields use safe.get() with defaults; missing cities/aircraft warn instead of silently dropping routes.

  • Accessibility pass: close button, HUD icons, and airline color picker all palette-routed with tooltips.

v0.2.42.8 — Full Airworthiness Inspection

  • Upgrades scanner rewritten to use the main-thread snapshot pattern (zero GameManager reads in worker).

  • Added _exit_tree() cleanup so the Upgrades thread can't outlive the node.

  • Fixed HTTPRequest.use_threads missing macOS guard in tile_detail_layer.gd.

  • Fixed 9 style.bg_color.a = 0.5 value-type assignments across 5 files.

v0.2.42.7 — Cinematic Shorts Director

  • Scripted shorts pipeline: camera flyovers, staggered route spawns, aircraft stat cards, revenue charts.

  • Portrait and landscape render modes; AVI → MP4 via ffmpeg.

v0.2.42.6 — Strategic Advisor Unstuck (BUG-020)

  • Recommender no longer skips every pair where any airline has a route — only skips pairs the player flies.

  • Added 5 missing demand multipliers to recommender projections (regional index, city boom, feeder, specialization, union membership).

  • Rival attraction constant replaced with difficulty-aware get_ai_demand_multiplier().

  • Maintenance rate tuned from 1.5%/mo → 0.5%/mo (~6%/yr) via a single MAINT_RATE_PER_MONTH constant across 8 files.

  • Carbon tax scales with fleet size: $30K × fleet × age_mult (was flat $100K/route).

  • Route renderer: viewport AABB culling + low-zoom line simplification + pan-triggered dirty flag. No more multi-second hangs on 2000-route saves.

  • world_map.gd: bucketed route visual cache + sparse delivery-ring tracking set.

  • Vertical map clamp tightened to 5% slack; 5 inline copies consolidated into one helper.

v0.2.42.5 — Phantom Lambda Captures (BUG-019)

  • _disconnect_ui_signals() now walks every persistent child manager (event_manager, alliance_manager, market_dynamics, slot_auction_manager) — fixes menu-cycle crash on Windows.

v0.2.42.4 — Tower Actually Closes at Night (BUG-018)

  • RouteRecommender.cleanup() is now actually called from GameManager on window close — scan threads join cleanly on quit.

v0.2.42.3 — Mac Crash at Dictionary::get+68 (BUG-017)

  • Snapshot cache invalidated by reassignment (_cache = {}) instead of in-place clear — no more racing with worker reads.

  • Trackpad pinch-to-zoom rewritten: multiplicative scaling, cursor-tracked anchor, softened velocity.

v0.2.42.2 — Steam Review Followups

  • Help & Controls Help tab now scrolls with the right stick on controllers.

  • Tutorial action-set fix: WindowManager scans for any visible window in the overlay, not just known-by-name.

  • Steam overlay auto-pause: waits for the Steam ready signal, retries on the next frame.

  • Steamworks Auto-Cloud paths documented for Windows/Mac/Linux.

v0.2.42.1 — Route Recommender Threading Rewrite (BUG-013)

  • Main-thread snapshot pattern: workers now read ZERO GameManager state. Fixes Array refcount crash from worker reading active_routes mid-autosave.

  • Async callback API replaces the busy-wait loop.

v0.2.42.0 — Aircraft Delivery Delays & Order Book

  • New purchases take 1–6 months, depending on model size and global backlog.

  • Leased aircraft arrive in 1 month; hangar aircraft still deploy instantly.

  • Difficulty-scaled delivery time (0.5× Glider → 1.3× Supersonic).

  • New On Order tab in Fleet Overview with progress bars and a cancel option (15% restocking fee).

  • The world map shows a delivery progress ring at the midpoint of waiting routes; awaiting-delivery routes glow blue.

v0.2.41.12 — Steam Deck Controller Fixes

  • D-pad now passes through on all 5 controller configs (era/difficulty/menu navigation).

  • Select/View button remapped to open Settings on every screen.

  • Route culling removed — no more flight paths vanishing on zoom/pan.

  • ScrollContainer joystick input is disabled on the save screen (DraggableWindow already handles it).

v0.2.41.11 — Zoom-to-City Fix

  • Uses true map coordinates instead of wrapped screen position — every city lands dead-center now.

v0.2.41.10 — AI Rival Overhaul

  • The 111× cost bugroute costs were being computed in km against a degree budget. Fixed — AI rivals actually fly now.
  • AI expansion chance rebalanced across difficulty (20% Glider → 50% Supersonic).

  • Early-era AI candidate search tripled + range pre-filter, so Forge Trimotors stop dreaming of Tokyo→London.

  • AI establishes 2–4 routes at game start (scaled by difficulty) and ramps dynamically when falling behind.

  • Route income now starts flowing from day one, rather than at the first-month boundary.

  • AI fleet caps, pricing aggression, war triggers, cash reserves, maintenance, and demand multipliers (1.05×–1.40×) all scale with difficulty.

v0.2.41.6 — Flight Inspection Report

  • Fixed 13 corrupted em-dashes in the tutorial.

  • Tutorial spotlight gracefully hides when the target window isn't open (no more full-screen highlights).

  • "Swap All" → "Upgrade All" name corrected across 4 docs.

  • AI receivership: keeps top 60% of profitable routes flying; airlines can emerge early if cash rebuilds.

  • The tutorial card shows a visible ⏸ Game paused by the tutorial indicator.

  • The tutorial auto-advances when the correct panel is opened via a keyboard shortcut.

  • Chapter 9 now pops a live Event Explainer demo (Jet Age 1958).

  • Era Objectives double-rebuild race fixed with a guard flag.

  • Tutorial text corrected: Legacy Lounge is on the era victory screen, not the main menu.

  • Controller cursor bumped to layer 110 — always on top of Save/Load and Quarterly Report windows.

Casey appreciates your patience. He has filed the paperwork in triplicate.

Source

Steam News / 13 April 2026

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