In this update15
Full notes
Full SkyChart: Airline Executive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
- Server
- Events
SkyChart: Airline Executive changes
SkyChart: Airline Executive — Patch Notes v0.2.41.6 → v0.2.42.23
Chief flight inspector Casey the Macaw would like a word. Several words, actually.
v0.2.42.23 — Casey Installs a Real Weather Office (Phase 1 of 4)
New harvest pipeline pulls real climatology data: NOAA IBTrACS tropical cyclones, NOAA NGDC volcanic eruptions (VEI 3+), and 30 years of Open-Meteo ERA5 wind/pressure/precip/cloud.
Dormant WeatherSim autoload wired in, feature-flagged off. Old storm system still flies.
Harvest pipeline is dev-only — triple-locked out of shipped builds.
v0.2.42.21 — Fleet Repaint, Benchmark Memory, ESC Unstuck
Planes pushed 55% toward white, so they stand out against their own route colors.
Performance Tuning screen now skips on subsequent campaigns when the hardware fingerprint matches.
Single-click a city properly clears stale route origins; drag-drop uses an atomic open call.
Pan speed now scales with zoom (up to +150%) and flick velocity (+60%).
ESC with no panels open opens the save/exit dialog on the first press.
v0.2.42.20 — Hangar, Cockpit, Clipboard
All planes composite into a single CanvasGroup draw call (big GPU win late-game).
Route drag-preview line now tracks the cursor every frame and clears on release.
HUD button locks: tutorial/campaign can gate Routes, Finance, Company, Awards, Rivals, and Map.
v0.2.42.19 — Pan Lever Re-Geared
Vertical pan is now 1:1 at every zoom level (previously yeeted you into the Pacific at low zoom).
Stripped a dev-tooling path leaking into shipped binaries across 30 locales.
v0.2.42.18 — Broken Intercom Unplugged
Fixed a missing get_current_date() call that was crashing the HUD at boot.
Silenced spammy Not Enough Cash / Advanced to Month / Route closed warnings.
HUD now hides during Era/Difficulty/Mode/Airline/Performance setup screens.
Fixed eight broken tr() wrappers in Quarterly Report and Strategy Planner.
v0.2.42.17 — Separate Music & SFX Volume
Music and Sound Effects are now separate audio buses with independent sliders in Settings.
v0.2.42.16 — Ghost Signals Silenced
Fixed spammy OptionButton PopupMenu disconnect errors during UI rebuilds (9 panels, 16 sites).
Repaired 29 broken translation wrappers across 7 panel scripts.
v0.2.42.15 — Menu Playlist + Volume Pipeline
Menu music is now a proper two-track playlist with smooth crossfades.
Rewired volume so the Music bus handles all attenuation — no more double-applied volume.
v0.2.42.14 — Localization: 29 Languages
763 UI strings wrapped for translation across 50+ scripts.
PO scaffolding for all 29 Steam-supported languages.
Language override selector added to Settings.
Community Weblate server is live with GitHub webhook auto-sync.
v0.2.42.13 — Steam Deck Inspection
Tile loader now sniffs magic bytes (PNG/JPEG/WebP) before decoding — kills hundreds of log errors.
Fixed Steam overlay signal arity (3 args, not 1).
Virtual keyboard consumes save/load/back actions while open, so dialogs stop hijacking it.
AI rivals now log diagnostic squawks at every silent-exit checkpoint.
v0.2.42.12 — Buy All Hubs
One-click "Buy All Hubs" button in Strategic Advisor's Hub Investments tab.
v0.2.42.11 — Reroute Around the Storm
FAA-style weather avoidance: routes curve around active storms, deviation scales with intensity.
Geodesic simplification threshold 0.45 → 0.15, segment count 32 → 48 (smoother arcs).
Routes refresh every 8 seconds to track moving storms — airplane animator paths follow.
v0.2.42.10 — Right-Click Dismiss
Right-click closes any DraggableWindow, same as ESC or B on the controller.
v0.2.42.9 — Cargo Bay Doors Sealed
ScreenshotCapture autoload is now editor-only (no more F12 capture in shipped builds).
.vscode/ excluded from exports — no leaking dev paths.
Robust save loading: route color fields use safe.get() with defaults; missing cities/aircraft warn instead of silently dropping routes.
Accessibility pass: close button, HUD icons, and airline color picker all palette-routed with tooltips.
v0.2.42.8 — Full Airworthiness Inspection
Upgrades scanner rewritten to use the main-thread snapshot pattern (zero GameManager reads in worker).
Added _exit_tree() cleanup so the Upgrades thread can't outlive the node.
Fixed HTTPRequest.use_threads missing macOS guard in tile_detail_layer.gd.
Fixed 9 style.bg_color.a = 0.5 value-type assignments across 5 files.
v0.2.42.7 — Cinematic Shorts Director
Scripted shorts pipeline: camera flyovers, staggered route spawns, aircraft stat cards, revenue charts.
Portrait and landscape render modes; AVI → MP4 via ffmpeg.
v0.2.42.6 — Strategic Advisor Unstuck (BUG-020)
Recommender no longer skips every pair where any airline has a route — only skips pairs the player flies.
Added 5 missing demand multipliers to recommender projections (regional index, city boom, feeder, specialization, union membership).
Rival attraction constant replaced with difficulty-aware get_ai_demand_multiplier().
Maintenance rate tuned from 1.5%/mo → 0.5%/mo (~6%/yr) via a single MAINT_RATE_PER_MONTH constant across 8 files.
Carbon tax scales with fleet size: $30K × fleet × age_mult (was flat $100K/route).
Route renderer: viewport AABB culling + low-zoom line simplification + pan-triggered dirty flag. No more multi-second hangs on 2000-route saves.
world_map.gd: bucketed route visual cache + sparse delivery-ring tracking set.
Vertical map clamp tightened to 5% slack; 5 inline copies consolidated into one helper.
v0.2.42.5 — Phantom Lambda Captures (BUG-019)
_disconnect_ui_signals() now walks every persistent child manager (event_manager, alliance_manager, market_dynamics, slot_auction_manager) — fixes menu-cycle crash on Windows.
v0.2.42.4 — Tower Actually Closes at Night (BUG-018)
RouteRecommender.cleanup() is now actually called from GameManager on window close — scan threads join cleanly on quit.
v0.2.42.3 — Mac Crash at Dictionary::get+68 (BUG-017)
Snapshot cache invalidated by reassignment (_cache = {}) instead of in-place clear — no more racing with worker reads.
Trackpad pinch-to-zoom rewritten: multiplicative scaling, cursor-tracked anchor, softened velocity.
v0.2.42.2 — Steam Review Followups
Help & Controls Help tab now scrolls with the right stick on controllers.
Tutorial action-set fix: WindowManager scans for any visible window in the overlay, not just known-by-name.
Steam overlay auto-pause: waits for the Steam ready signal, retries on the next frame.
Steamworks Auto-Cloud paths documented for Windows/Mac/Linux.
v0.2.42.1 — Route Recommender Threading Rewrite (BUG-013)
Main-thread snapshot pattern: workers now read ZERO GameManager state. Fixes Array refcount crash from worker reading active_routes mid-autosave.
Async callback API replaces the busy-wait loop.
v0.2.42.0 — Aircraft Delivery Delays & Order Book
New purchases take 1–6 months, depending on model size and global backlog.
Leased aircraft arrive in 1 month; hangar aircraft still deploy instantly.
Difficulty-scaled delivery time (0.5× Glider → 1.3× Supersonic).
New On Order tab in Fleet Overview with progress bars and a cancel option (15% restocking fee).
The world map shows a delivery progress ring at the midpoint of waiting routes; awaiting-delivery routes glow blue.
v0.2.41.12 — Steam Deck Controller Fixes
D-pad now passes through on all 5 controller configs (era/difficulty/menu navigation).
Select/View button remapped to open Settings on every screen.
Route culling removed — no more flight paths vanishing on zoom/pan.
ScrollContainer joystick input is disabled on the save screen (DraggableWindow already handles it).
v0.2.41.11 — Zoom-to-City Fix
Uses true map coordinates instead of wrapped screen position — every city lands dead-center now.
v0.2.41.10 — AI Rival Overhaul
- The 111× cost bugroute costs were being computed in km against a degree budget. Fixed — AI rivals actually fly now.
AI expansion chance rebalanced across difficulty (20% Glider → 50% Supersonic).
Early-era AI candidate search tripled + range pre-filter, so Forge Trimotors stop dreaming of Tokyo→London.
AI establishes 2–4 routes at game start (scaled by difficulty) and ramps dynamically when falling behind.
Route income now starts flowing from day one, rather than at the first-month boundary.
AI fleet caps, pricing aggression, war triggers, cash reserves, maintenance, and demand multipliers (1.05×–1.40×) all scale with difficulty.
v0.2.41.6 — Flight Inspection Report
Fixed 13 corrupted em-dashes in the tutorial.
Tutorial spotlight gracefully hides when the target window isn't open (no more full-screen highlights).
"Swap All" → "Upgrade All" name corrected across 4 docs.
AI receivership: keeps top 60% of profitable routes flying; airlines can emerge early if cash rebuilds.
The tutorial card shows a visible ⏸ Game paused by the tutorial indicator.
The tutorial auto-advances when the correct panel is opened via a keyboard shortcut.
Chapter 9 now pops a live Event Explainer demo (Jet Age 1958).
Era Objectives double-rebuild race fixed with a guard flag.
Tutorial text corrected: Legacy Lounge is on the era victory screen, not the main menu.
Controller cursor bumped to layer 110 — always on top of Save/Load and Quarterly Report windows.
Casey appreciates your patience. He has filed the paperwork in triplicate.
Source
Changelog.gg summarizes and formats this update. How we read updates.
