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Steam News10 July 20261mo ago

SkyChart Patch Notes v0.6.46.7 to v0.6.100.1

v0.6.100.1 - Casey Stops Buying Gates Behind a Closed Border On a Cold War realism run, trying to open a route across a closed border used to charge you for the airport gates first and only then tell you the flight can'

In this update15

Full notes

Full SkyChart: Airline Executive update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes50 additions41 changes3 removals
  • Gameplay
  • Maps
  • Fixes
  • Workshop
  • Balance
  • UI and audio
changedv0.6.100.1 - Casey Stops Buying Gates Behind a Closed BorderOn a Cold War realism run, trying to open a route across a closed border used to charge you for the airport gates first and only then tell you the flight can't happen — leaving you holding gates you didn't want. Casey moved the border check to the front of the line. Now you get the heads-up before a single gate is bought, on both the Buy and Lease buttons in the city window.
addedv0.6.100.0 - Casey's Test Robot Runs the Whole DrillCasey's little test robot picked up three tricky drills it used to skip. It now stages a supplier strike and checks you can still fly the planes you already own while nobody new can be bought, throws up the Cold War no-fly wall between the Americas and the Soviet bloc to make sure it holds, and grounds a plane for a shop visit to confirm a hangar spare slides in to keep the route flying.
changedv0.6.100.0 - Casey's Test Robot Runs the Whole DrillTo pull those off, Casey built a few back-room levers for the robot so it can stage a strike, fire off an event, or send a plane to the shop on demand, instead of waiting years for one of those to happen on its own.
changedv0.6.100.0 - Casey's Test Robot Runs the Whole DrillAll back-office rehearsal. Nothing about how your airline flies or earns changed.
addedv0.6.99.0 - Casey Teaches the Test Robot More TrickCasey's little test robot learned four new drills. It now saves a game and loads it back to make sure nothing goes missing, tries the old share-issuing money trick on a shell airline to confirm it still gets slammed shut, pushes a route's weekly frequency past what a busy hub can hold to check it gets refused, and dials a route's cabin service up and down to be sure the numbers land right.
fixedv0.6.99.0 - Casey Teaches the Test Robot More TrickCasey also fixed a gremlin in the test bench itself. The robot used to trip over its own bootlaces every other launch, so half the runs came back blank. Casey found the loose lace, tied it off, and now the whole checklist runs clean every single time.
The New Route wizard has a Flights/week dial (114The New Route wizard has a Flights/week dial ( increased, buff

SkyChart: Airline Executive changes

changedOn a Cold War realism run, trying to open a route across a closed border used to charge you for the airport gates first and only then tell you the flight can't happen — leaving you holding gates you didn't want. Casey moved the border check to the front of the line. Now you get the heads-up before a single gate is bought, on both the Buy and Lease buttons in the city window.
addedCasey's little test robot picked up three tricky drills it used to skip. It now stages a supplier strike and checks you can still fly the planes you already own while nobody new can be bought, throws up the Cold War no-fly wall between the Americas and the Soviet bloc to make sure it holds, and grounds a plane for a shop visit to confirm a hangar spare slides in to keep the route flying.
changedTo pull those off, Casey built a few back-room levers for the robot so it can stage a strike, fire off an event, or send a plane to the shop on demand, instead of waiting years for one of those to happen on its own.
changedAll back-office rehearsal. Nothing about how your airline flies or earns changed.
addedCasey's little test robot learned four new drills. It now saves a game and loads it back to make sure nothing goes missing, tries the old share-issuing money trick on a shell airline to confirm it still gets slammed shut, pushes a route's weekly frequency past what a busy hub can hold to check it gets refused, and dials a route's cabin service up and down to be sure the numbers land right.

v0.6.100.1 - Casey Stops Buying Gates Behind a Closed Border

  • On a Cold War realism run, trying to open a route across a closed border used to charge you for the airport gates first and only then tell you the flight can't happen — leaving you holding gates you didn't want. Casey moved the border check to the front of the line. Now you get the heads-up before a single gate is bought, on both the Buy and Lease buttons in the city window.

  • Only affects walled routes on a realism campaign. Every other route opens exactly as before.

v0.6.100.0 - Casey's Test Robot Runs the Whole Drill

  • Casey's little test robot picked up three tricky drills it used to skip. It now stages a supplier strike and checks you can still fly the planes you already own while nobody new can be bought, throws up the Cold War no-fly wall between the Americas and the Soviet bloc to make sure it holds, and grounds a plane for a shop visit to confirm a hangar spare slides in to keep the route flying.

  • To pull those off, Casey built a few back-room levers for the robot so it can stage a strike, fire off an event, or send a plane to the shop on demand, instead of waiting years for one of those to happen on its own.

  • All back-office rehearsal. Nothing about how your airline flies or earns changed.

v0.6.99.0 - Casey Teaches the Test Robot More Trick

  • Casey's little test robot learned four new drills. It now saves a game and loads it back to make sure nothing goes missing, tries the old share-issuing money trick on a shell airline to confirm it still gets slammed shut, pushes a route's weekly frequency past what a busy hub can hold to check it gets refused, and dials a route's cabin service up and down to be sure the numbers land right.

  • Casey also fixed a gremlin in the test bench itself. The robot used to trip over its own bootlaces every other launch, so half the runs came back blank. Casey found the loose lace, tied it off, and now the whole checklist runs clean every single time.

  • All in the back room. Nothing about how your airline flies or earns changed one bit.

v0.6.98.0 - Casey Gets a Cheat Sheet for Testing

  • Casey added a little back-office command bar for testing builds. It only shows up in the workshop version of the game, and it lets Casey jump the airline to any year, cash pile, or scenario in one line so tricky situations get checked before they reach you.

  • You will not see this in your copy. It is behind-the-scenes machinery so Casey can reproduce a report and confirm a fix fast.

v0.6.97.0 - Casey Builds a Test Rig in the Back Room

  • Behind the scenes, Casey set up a little robot that boots the game, buys routes, flies a few months, and checks the numbers came out right. It plays through real scenarios on its own so more bugs get caught before they ever reach your airline.

  • Nothing to click here. This one is Casey doing quality control in the hangar so the flights you take are smoother.

v0.6.96.0 - Casey Stamps the Whole Week at Once

  • Setting the same plan every day of the week got old fast, so Casey added a copy stamp to each aircraft on the Fleet Schedule board. Set up Monday the way you like it, then hit the stamp and choose Copy Monday to the weekdays or Copy Monday to the whole week.

  • Casey re-checks each day as it copies, since flying a route more often uses more airport slots. If a busy hub runs out of room partway through, the copy stops there, and Casey tells you which day it hit the wall. There's also a Clear all days option to wipe an aircraft's week clean and start over.

  • Board buttons only. Nothing about how your routes earn changed.

v0.6.95.0 - Casey Adds a Second Peg to Any Day

  • The multi-trip day editor Casey promised last update is here. On the Fleet Schedule board, every day cell is now a little menu. Click it, and you can tick more than one route for that day, so a shared plane can run its morning hop and its afternoon hop off the same base without a second aircraft.

  • Casey checks the paperwork as you go. Add a route that shares the base and fits the day, and it takes; try one that won't fit or can't reach, and Casey squawks the reason and leaves the day as it was. A cell shows the route code when it's flying one trip and a little chain badge with the count when it's flying more.

  • This is board buttons only. Your route economics and every existing plane fly exactly as before.

v0.6.94.0 - Casey Works Out the Two-Trips-a-Day Math

  • Some of your planes could easily fly more than one round-trip in a day. Casey's been at the whiteboard working out how a plane that does, say, a morning run to Paris and an afternoon run to Amsterdam should share its capacity between those routes. The answer: it splits its day fairly, so two round-trips give each route half a plane's worth of flying, and the plane never magically counts twice.

  • That math is now wired in, along with the sensible checks — the round-trips have to share a home base (the plane comes back between them), they all have to fit inside a working day, and the plane needs the range for each. There's no button for it on screen yet; the multi-trip day editor is the next update. Single-route days and every existing route are completely unchanged.

v0.6.93.0 - Casey Hangs the Schedule Board on the Wall

  • The weekly schedule board is up and clickable. Open Fleet Overview and there's a new Schedule tab. Take a spare out of the hangar, hit Make one shared, and it becomes a shared aircraft you can spread across the week.

  • Each shared plane gets a row with Monday through Sunday. Pick a route for any day, and the plane flies it that day. Fill a plane's whole week from one route, or split it: three days on London–Paris, four on London–Rome, whatever earns best. A plane can't be in two places on the same day, and Casey squawks if a route is out of range or the airport has no slot room.

  • Done with a shared plane? The ↩ button sends it back to the hangar. Route Details now shows a little note when shared planes are flying a route, so you always know what's coming in from the calendar. Your existing routes are untouched: this is extra capacity you build on top, only if you want it.

v0.6.92.0 - Casey Fits the Pegs to the Schedule Board

  • Following on from measuring up the wall: Casey's built the actual pegs and pins for the weekly schedule board. Behind the scenes, a plane can now be pulled from the hangar, marked as a shared aircraft, and tacked onto specific days of specific routes. The sensible checks are all wired in too. A plane can't be in two places on the same day; it has to have the range for the route, and the airport has to have the slot room.

  • There's still no board on screen to click. That's the very next update. Nothing about your current routes changes: they earn and bill exactly as before. Casey just wanted the mechanism solid before he hangs it on the wall.

v0.6.91.0 - Casey Measures Up for a Schedule Board

  • Right now every plane you own is married to one route for life. Casey reckons that's a waste: a jet flying London–Paris three days a week could be earning its keep somewhere else the other four. So he's out with the tape measure, sizing up the wall for a proper weekly schedule board where one aircraft can split its week across routes.

  • This update is Casey getting the pegboard and the paperwork sorted; there's nothing new to pin up just yet, and every route you fly today earns and bills exactly as it did before, right down to the last dollar. The board where you actually put planes on days is taxiing in over the next couple of updates.

v0.6.90.0 - Casey Keeps a Spare on Standby

  • When a plane goes in for a heavy maintenance check, it's grounded for a while and a route with just one aircraft used to sit there earning nothing until it came back. Casey didn't like watching an empty gate.

  • New Auto-Cover: flip it on in Automation Settings and, whenever a route's aircraft is grounded for a check, Casey rolls a suitable spare out of your hangar (one with enough range) to keep the route flying. The moment the check is done, the spare taxis back to the hangar. Route Details shows a little 🔧 badge while a stand-in is on the job.

  • Great for lean single-aircraft routes that you don't want going dark every time an inspection comes due. Set it once, and Casey handles the swaps.

v0.6.89.0 - Casey Sorts Out the Lease Paperwork

  • Leases used to lapse in a confusing puff of smoke; the route would just go 'suspended,' and it was never clear whether you were still paying for a plane you no longer had. Casey filed the proper forms. When a lease runs out now, the aircraft is returned to the lessor, and the route stops billing (no more phantom lease payments), with a plain message telling you exactly what happened.

  • New Auto-Renewflip it on for any leased route in Route Details, pick a 1, 3, or 5-year term, and Casey re-lets the same aircraft the moment the old lease ends; the route never stops flying. No more scrambling to keep planes in the air while a new one is on order.
  • And if a lease already lapsed, there's a Re-lease button right there to put the same aircraft back to work, plus a live preview of the new monthly rate. Set it and forget it.

v0.6.88.0 - Casey Adds a Manage Desk to the Hub Window

  • You wanted to run your routes right from the city window instead of hopping over to the Route Manager. Done. Every route in a city's ACTIVE ROUTES list now carries the full set of controls: open its details, pause it, park the planes in the hangar, or sell it off, all without leaving the window.

  • Closing a route from here works exactly like the Route Manager does: park the aircraft to keep them, or sell for their market value, and you get your slot deposits back either way. Leased routes just hand the planes back.

  • And in the Comms Log: those '★ Achievement' messages are now clickable. Tap one to unfold exactly what you did to earn it, handy when a shiny badge pops and you're not sure which milestone you just crossed.

v0.6.87.0 - Casey Charts the Price of Fuel and Carbon

  • You asked for it: the CO2 Market and Fuel Hedging windows now show a proper price-history graph, not just today's number. Watch the trend, spot the dips, and buy your quotas or lock a hedge when the timing looks right.

  • Each graph has a scale switch flip between the last 1, 5, or 10 years to zoom in on a recent swing or step back for the big picture. A fresh campaign starts collecting data from its first month, so the line fills in as you play.

v0.6.86.6 - Casey Wires Up the Flight Recorder

  • A few of you have hit a rare slowdown where the game gets laggy over a long session. Casey couldn't tell what was causing it from the reports alone, so he bolted a proper flight recorder into the diagnostics log it now tracks how hard the graphics and memory are working and raises a flag the moment something starts creeping up. If it happens to you, your report now carries the exact readings Casey needs to actually fix it.

  • He also pinned up a troubleshooting checklist for launch snags including the Mac 'app is damaged' message (a one-line fix), the Windows 'unrecognized app' warning, and where to find your logs. Look for TROUBLESHOOTING in the docs folder.

v0.6.86.5 - Casey Bumps Up the Tiny Numbers

  • The little readouts along the top of the screen your goal progress, the fuel price, reputation, and the zoom level were tucked in at a font size Casey needed a magnifying glass for. A player flagged that they were just too small to read comfortably.

  • Casey nudged those numbers up to a more readable size across the board. The clock and your cash were always big and bold; now the smaller stats keep up. And if you want them bigger still, the Text Size setting scales everything from here.

v0.6.86.4 - Casey Brightens the Greyed-Out Switches

  • A switch in Settings that's switched off for you, like the Casey Cup opt-in when community events are turned off, used to go so dark it practically vanished into the navy panel behind it. You couldn't tell it was there until you poked it.

  • Casey gave those greyed-out switches a gentler, more readable tone. They still clearly read as 'not available right now,' but you can actually see them now.

v0.6.86.3 - Casey Grounds the Hotkeys During Setup

  • While you're still picking your era and difficulty at the start of a game, tapping a keyboard shortcut - pause, speed, save - could quietly fire off in the background before your airline even existed. Casey noticed the menu was tucked out of sight but still listening for keys it had no business answering.

  • Now those shortcuts stay grounded until you've finished setting up your campaign. The Era and Difficulty screens have the controls to themselves, exactly as they should.

v0.6.86.2 - Casey Wipes the Slate for a New Game

  • Start a brand-new game and the route and region tallies used to still carry numbers from your last campaign for a month or two before sorting themselves out. Casey tracked down a couple of counters that weren't getting cleared when you began afresh.

  • They reset to zero the moment a new game starts now, so your fresh airline's record book begins exactly where it should - empty.

v0.6.86.1 - Casey Steadies the Text Size Slider

  • Dragging the Text Size slider in Settings had a nasty habit of shoving the whole interface up to giant size and refusing to come back down. Casey found the culprit: the menu was rebuilding itself on every tiny nudge of the slider, yanking the control right out from under your finger mid-drag.

  • Now the slider waits until you let go before it redraws, so it tracks smoothly from small to large and back again. No more settings screen stuck at maximum zoom.

v0.6.86.0 - Casey Sets the Table Per Route

  • Your cabin service quality used to be one setting for the whole airline. Now you can tune it route by route. Open a route's details, find the new Cabin Service Quality section, and step Economy through First up or down to suit that particular market.

  • Run a white-glove operation to the business hubs while keeping the regional shuttles cheap and cheerful. Quality set above your airline baseline costs a little monthly upkeep per aircraft, and the panel shows the running total so there are no surprises. That keeps gold-plating the whole network from being free. Dialing a route below your baseline is on the house.

  • Changed your mind? Hit Reset to airline default and Casey hands that route back to your standard service. Routes you never touch keep flying on your airline-wide quality exactly as before.

v0.6.85.0 - Casey Sorts the Aircraft Assignments

  • Got a plane parked in the hangar that the catalogue won't sell you anymore an atomic airframe, a model from a maker that folded? You own it, so Casey will let you fly it. Owned aircraft now show up in the New Route wizard and the route swap menu, not just the city's Connect To list.

  • Swapping an aircraft onto a route you already run now checks the runway and the airport the same way building a brand-new route does. No more sliding a big jet onto a route through a field that can't take it from the route manager while the airport menu quietly refuses.

  • Multi-stop routes used to show a blank aircraft dropdown when you went to change planes. Casey had been measuring the whole trip end to end instead of the longest single hop. It fills in properly now, even on a long chain flown by a short-legged bird.

  • Chicago liked to warn that Midway 'can't take jets until 9999,' which read like never. It's really just waiting on O'Hare to open in 1959. Casey reworded the notice to give you the real year.

v0.6.84.0 - Casey Hands You the Keys

  • New airlines no longer start with a single lonely aeroplane. Casey now has a small fleet waiting for you at the gate: one aircraft you own outright, plus two on lease.

  • Fly any of the three on whatever routes you like. The leased pair cost nothing to buy; they just bill a monthly lease once you put them to work, so you can get three routes running on day one without draining the bank. Open your Hangar to see them; the leased ones wear a little tag.

v0.6.83.0 - Casey Splits the Big-City Airports

  • The big multi-airport cities now have a dot for each airport, and each one is a real destination of its own. New York already had Newark; now LaGuardia joins it. London already had Stansted; now Gatwick joins it. Paris adds Orly, and Tokyo adds Narita.

  • Each airport keeps its own books, its own routes, its own slots, its own hub. So you can run JFK and LaGuardia as separate operations, fly into Gatwick instead of Heathrow, or build a hub at Orly. Your existing routes are untouched; the new airports just show up as extra places to fly.

v0.6.82.0 - Casey Walks the Whole Field

  • Casey went round every airport in the game with the surveyor's wheel and pinned each one to its correct spot on the map. Now when you look at where a flight lands, it lands where it really would.

v0.6.81.0 - Casey Minds the Iron Curtain

  • Playing with Realism Mode on? The Cold War now has a hard border. Between 1947 and 1991, no airline flies straight between the Americas and the Soviet bloc, no matter how cozy you've gotten with the diplomats. Try it, and Casey will wave you off at the gate with a note explaining why.

  • This is a wall of its own, separate from the usual relations and sanctions rules. Once the Soviet Union breaks up in the early '90s, the border lifts on its own. Casual campaigns aren't touched at all; this one's just for the history buffs flying with Realism Mode switched on.

v0.6.80.0 - Casey Builds Your Sandbox

  • Sandbox mode now has options. When you pick an era off the Sandbox card, the next screen carries two new switches just for you.

  • Want a sandbox with real stakes? Flip the new Bankruptcy switch on, and running out of cash for two straight quarters will end the run, same as a ranked campaign. Leave it off (the sandbox default), and you can build forever without ever going under.

  • And you choose the crowd. Set your Starting Rivals anywhere from 0 to 8. Pick 0 to build your empire in peace with no competition ever turning up, or pack the skies with 8 cutthroat carriers fighting over every gate. Sandbox also waves off the antitrust regulators, so cornering a market you set up to own won't summon a challenger.

v0.6.79.0 - Casey Calls In the Regulators

  • Cornering a region's market now draws attention. Dominate a region and a fresh rival sets up shop there to challenge you. Push past 80% of the market and antitrust fines start landing each quarter; past 90% and the regulators force you to sell off routes so other airlines can compete.

  • You also can't quietly buy out or merge away the last few rivals anymore; the competition authorities won't let the market shrink below a handful of airlines.

  • Rather play tycoon without the watchdog? There's a new Antitrust Enforcement switch on the campaign-setup screen, on by default. Turn it off, and the fines and forced sell-offs go away, but a new challenger will still turn up wherever you get too comfortable, and you still can't absorb every last competitor.

v0.6.78.0 - Casey Sets the Timetable

  • You can now choose how often a route flies. The New Route wizard has a Flights/week dial (1 to 14), and every route in Route Details has − and + buttons to dial it up or down anytime. More flights earn more as long as there's demand to fill them and need more slot room at each airport, so Casey will turn you down if you try to cram in more than the gates can handle. Set it and forget it at the default daily service, or run a route hard when the money's there.

v0.6.77.0 - Casey Tidies Up the Cabin

  • You can now hide the music player. Casey added a Show Music Player switch under Settings → Audio; flip it off and the little player in the bottom corner tucks away. The music keeps playing; the volume slider is right there too. Turn it back on whenever you fancy seeing the controls again.

  • The Airport browser now shows your slot count at a glance: how many slots you hold and how many of the metro's slots are in use so you don't have to pop open the City Panel just to check.

  • Casey now gives you a heads-up before the big events. About a year ahead of an Olympics or a World Cup, a note lands in your Comms Log naming the host city, so you can build up capacity there before the crowds arrive instead of scrambling once the demand spike hits.

v0.6.76.0 - Casey Keeps the Old Bird Flying

  • Upgrading a route's aircraft used to park your current plane the second you clicked, leaving the route grounded for weeks while the replacement was still on the assembly line. Casey sorted out the order of operations. Your old aircraft now keeps flying the route, and keeps earning, right up until the new one is delivered. Only then does it head off to the hangar.

  • Fancy the cash instead? There's a new Swap & Sell option that liquidates the old plane the moment the new one arrives, right from the city map and the route panels. A pending swap shows up in your route list and the Aircraft On Order panel, with a Cancel button if you have second thoughts. Swapping a grounded plane to get a stuck route flying again still happens on the spot, because nobody wants to wait on a bird that wasn't going anywhere.

v0.6.75.0 - Casey Fixes the Filing Cabinet

  • Exporting your fleet to a spreadsheet failed every single time Casey had filed the aircraft-to-route lookup in the wrong drawer, so the whole export jammed. Fixed. The Route and Maintenance Forecast exports were also leaving the origin and destination columns reading " " because Casey was squinting at the wrong nameplate on each airport. All three exports now come out clean with real city names.

v0.6.74.0 - Casey Recounts the Cargo Hold

  • A couple of freighter aircraft were listed with passenger counts in the tens of thousands; the A321 XLR Freighter claimed a frankly heroic 27,000 seats. Casey recounted. Those were cargo-hauler typos about a hundred times too big, and they'd have made the planes wildly overpowered on freight runs too. Both now carry a sensible load in line with the rest of the fleet.

v0.6.73.0 - Casey Audits the Gate Paperwork

  • Selling a route used to hand back the airport slots at both ends even when your other routes still flew through those airports, so the survivors kept operating with no slot to their name. Now Casey only releases a slot when nothing else is using that airport. Sell one leg of a network and the rest keep their gates.

  • Parking a route's fleet in the hangar now actually moves the planes instead of cloning them. The Park button also steps aside once a route is empty, so you can't keep parking aircraft that already left. To put an empty route back in the air, just add aircraft to it again.

v0.6.72.0 - Casey Steadies the Hangar Doors Mid-Load

  • Loading a save from inside a running campaign (the in-game Load menu) could hard-crash on bigger save files, while loading the very same file from the main menu was fine. Casey tracked it down: the game was clearing the old world out from under the number-crunchers while they were still mid-calculation on it.

  • Now the game waits for the books to close before it wipes the slate. Load away mid-campaign, large empires included, and the doors stay on their hinges.

v0.6.71.0 - Casey Closes the Vacation Loophole

  • Signing a vacation-package deal hands you a $6M upfront cheque from the travel agency. Some sharp operators were signing it, pocketing the cash, and cancelling the next morning free money, no strings. Casey had a word with the agency's lawyers.

  • Cancel a vacation package early, and you now pay back whatever slice of that signing bonus the agency hasn't yet earned through its monthly cut. The fee starts at the full $6M and ticks down to nothing over about two years of partnership. Stick with the deal, and you walk away clean; bail in week one and you hand the cheque right back. The cancel button shows the exact fee, and asks before it charges you.

v0.6.70.0 - Casey Won't Sell You a Gate to Nowhere

  • Buying a landing slot at an airport that hasn't been built yet was never going to fly. The game used to take your money for it anyway, then refuse the route once you tried to open it. Casey grounded that. Munich's first airport didn't open until 1939, so you can't buy a slot there before then. No more cash and slots stranded at a runway that's still farmland.

  • Same rule on multi-city routes. Routing a chain through a not-yet-built airport now stops you before a single slot is charged, and it names the city holding things up. If you can buy a slot somewhere, you can fly there.

v0.6.69.0 - Casey Cleans His Spectacles

  • If you fly at 1440p, 4K, or anything above 1080p, the map was coming out soft while the UI stayed sharp. Casey worked out that the map wasn't matching its detail to your monitor's actual pixels. Now it does: the higher your resolution, the more map detail it pulls in. Satellite and OpenStreetMap styles get the biggest jump.

  • Also gave the base world map a proper set of mip-levels, so the far-zoomed-out globe stops shimmering. Sharper at every altitude, whatever screen you fly on.

v0.6.68.0 - Casey Memorizes the Code Book

  • Search by airport code now. Type HND or NRT and Casey points you straight at Tokyo. SIN finds Singapore, CDG finds Paris. No more scrolling the whole list to land on one city.

  • Every metro answers to all its codes, including the busy second airports the old list skipped: Tokyo Haneda, London Gatwick, New York LaGuardia. And it works everywhere you'd want it. The City Search, the New Route picker, the Strategic Advisor's hub filter, and Hub Investments all take a city name or a code, whichever you remember.

v0.6.67.0 - Casey Hands You the Gavel

  • A fatal crash no longer just bills you a settlement and moves on. Now you get a say. When the lawsuit lands, pick how to handle it: settle fairly and pay the assessed amount, hire a ruthless legal team to slash the payout at the cost of your reputation, or roll the dice and fight it in court.

  • Fighting is a gamble. Win, and the settlement gets cut to a fraction with your name cleared; lose, and it grows while the press has a field day. Each option shows you the numbers before you commit, so you can weigh cash against reputation. Close the window without choosing, and Casey just settles it fairly on your behalf.

v0.6.66.0 - Casey Sounds the Alarm

  • Big incidents used to slip by quietly until you noticed the damage. Not anymore. A serious or fatal incident now pauses the game, swings the map over to the city where it happened, and flashes a red ring right on it. There's a klaxon to get your attention, a judge's gavel when a lawsuit gets filed, and a low rumble when a disaster wrecks an airport.

  • And destruction finally comes with a reason. When a hurricane batters New York or an earthquake levels a hub, Casey tells you exactly what hit it instead of leaving you to guess. Historical disasters and wartime damage are named too.

v0.6.65.0 - Casey Right-Sizes the Lawyers

  • A single bad accident used to slap you with a flat $50 million lawsuit, no matter how big your airline was. In 1934, that quietly ended a lot of runs before the player even noticed the money draining away. Settlements now scale with the value of your airline instead. A scrappy 1930s startup faces a 1930s-sized claim; a global giant faces a giant one. Either way it's painful, but it can never wipe you out in one blow.

  • A few things shape the number: bigger aircraft mean a bigger claim (more souls aboard), and a strong reputation actually helps now; a trusted brand settles for less. And there's a hard ceiling, so no single incident ever costs more than a survivable slice of what you're worth. Casey checked the math twice.

v0.6.64.0 - Casey Clears the Hangar to Fly

  • A manufacturer strike used to ground planes you already owned. Picture 68 DC-3s parked in your hangar and the game refusing to let you put a single one on a route. A strike now only stops you from ordering new aircraft from that maker, the way a real walkout would. The birds already in your hangar fly as normal. This fix covers adding to a route, the +/- fleet stepper, and the swap picker, so the planes you own are always available to you.

  • Safety still wins, of course. A real grounding, a safety investigation, or a parts shortage keeps that aircraft type on the tarmac whether you own it or not. Those genuinely can't fly until the order lifts. Casey checks the paperwork either way.

v0.6.63.0 - Casey Audits the Share Register

  • A few sharp-eyed CEOs noticed you could print money by issuing stock over and over. Casey called in the underwriters and shut that down. Dumping a big block of shares now depresses your own realized price, and it only recovers over the following months as the market absorbs the new float. Sell fast, and you sell cheap, the way it works out in the real world.

  • There's a sensible ceiling now too: each quarter you can only raise equity against the value of your actual business, your fleet and hubs and earnings, not the cash already sitting in your account. An airline with no routes and no planes can't conjure a fortune out of thin stock.

  • The Markets panel spells it out: your remaining equity headroom for the quarter, plus any market overhang weighing on your price. Buybacks are untouched.

v0.6.62.0 - Casey Pins the Hot Spots on the Map

  • Festivals, holiday rushes, the World Cup, the Olympics those temporary demand bumps used to stack up in your Comms Log one message at a time. Casey moved the recurring seasonal ones out of the log and onto the map instead. The affected airport now wears a gentle pulsing ring, and if you hover over the city, Casey tells you which event is fueling the surge and how big it is.

  • The big one-off events still announce themselves in the log the way they always did, and now they pulse on their host cities too, so the map always carries the detail.

  • Rings getting in your way? Flip "Demand Events" off under Layers, Map Objects, right beside the delivery countdowns.

v0.6.61.0 - Casey Waves You Through to Any Era

  • Want to start straight in the jet or jumbo age instead of climbing up through the decades? New Campaign now lets you pick a locked era and jump right in. The catch: it's a casual run, so your scores won't post to the leaderboard, and it won't unlock eras for your ranked games. That keeps the climb meaningful for folks who earn it. Everything else is a normal campaign though, deadlines and bankruptcy and goals and all, so it's a real game, not a free-play sandbox.

v0.6.60.0 - Casey Shuffles the History Books

  • New Campaign has a fresh "Shuffle History" option. Leave it off, and the oil shocks, recessions, wars, and pandemics land on their real dates, like always. Flip it on, and Casey scrambles those dates by a few years, so knowing your aviation history won't let you game the timeline. The same world seed always produces the same shuffled calendar, so you can still hand a run to a friend and have it play out identically.

v0.6.59.0 - Casey Eases You In

  • The tutorial used to nudge you to hire executives and staff up in 1932, before your wallet could handle it. Those tips now wait until you've actually got the cash to act on them, so you're not being sold a corner office before you can afford a desk.

  • Building an A→B→C route from scratch was hiding in plain sight. The New Route wizard's stop option got a clearer label, and dragging between two cities on the map now drops a one-time tip pointing you to it. Casey hates a buried feature.

  • Drowning in panels? There's a new "Let Casey Handle Everything" button at the top of Automation Settings, plus a shortcut to it right from your executive screen. One click hands the routine paperwork to Casey, while the big strategic calls stay parked until your books are healthy. Toggle any of it back off whenever you want the controls again.

v0.6.58.0 - Casey Helps You Take the Hub

  • A rival grabbing the hub at an airport you wanted to grow at used to leave you stuck. Now you can seize it. Open that city's panel, and you'll find a button to take over the rival's hub outright. It also scoops up the slots they were holding there.

  • The more of the airport you already control, the cheaper their hub is to take. Box a rival in, and their hub goes for a fire-sale; muscle into a city where you have no presence and you'll pay a steep premium. Either way it dings your reputation, so Casey suggests doing it where you already run the show.

v0.6.57.0 - Casey Makes Sure Home Feels Like Home

  • Found your airline in Moscow or anywhere across the old USSR and Russia and you'd start on frosty terms with your own backyard, which never made much sense. Now your home region greets you as a friend from day one. Casey had a word with the locals. Set up shop somewhere that already likes you and nothing changes.

v0.6.56.0 - Casey Tidies the Advisor's Desk

  • The Strategic Advisor kept suggesting routes through airports where you'd already grabbed every slot, which is no help at all. There's a new "Hide slot-full" checkbox up in the Advisor's filter bar. Flip it on, and Casey only shows you routes you can actually build today.

  • Your routes and your rivals' routes looked a little too alike on the map. Casey drew your own lines a touch heavier, so at a glance you can tell which webs are yours and which belong to the competition.

v0.6.55.0 - Casey Reads the Suggestion Box

  • Aircraft makers kept knocking with the same launch-customer offer, and turning one down only sent it back to the top of the pile next month. Casey filed the rejection properly this time. Pass on a plane's launch slot once, and that offer stays gone for the rest of the campaign.

  • Hired a customer service tier you can't afford to keep? You can scale it back down now, or disband the team entirely, and the lower monthly bill kicks in the following month. Your maintenance crew works the same way. The recruiters keep what you already paid them, so time your hires well.

  • New airlines now taxi out of the gate with one aircraft already parked in the hangar, so you can open your first route on day one instead of waiting on a delivery. Casey picked something affordable and era-appropriate to get you airborne.

v0.6.54.3 - Casey Stops Pestering You to Skip

  • On tutorial steps that wait for you to do something, a "Skip this step?" popup would appear, and clicking Keep Waiting only bought a few seconds before it nagged again. Two things were going wrong: the timer behind it was quietly stacking up extra copies, and Keep Waiting was just restarting the countdown. Now Keep Waiting means it once you dismiss that popup, it stays gone for that step. You can still skip whenever you like using the Skip buttons on the tutorial card.

v0.6.54.2 - Casey Stops Rivals Going Missing After a Merger

  • A player saved a scenario with strong rivals, came back the next day, and found those rivals' routes wiped out as stale with brand-new rivals dropped in 65% of the way through. Casey traced it: when one airline absorbed another, most of the loser's routes moved over correctly, but any route that had drifted off the books kept the absorbed airline's name on it. Those stray routes had no living owner, so the next time you loaded the game they got swept away, and the empty rival slots filled with newcomers.

  • Casey now does a clean sweep at every takeover, merger, and acquisitionevery single route flips to its new owner, with none left flying under a flag that no longer exists. Future sessions won't see rivals vanish on load. One note for saves already affected: the stray routes from a past merger will still get tidied up once on the next load, since they belong to an airline that's already gone, but it won't keep happening.

v0.6.54.1 - Casey Unlocks the Research Lab

  • katy50306 spotted that the Research panel showed zero fundable techs in all four branches, and even traced it for us: the tech files weren't loading in the packaged game. Dead on. The research lab was reading its catalog in a way that works in our workshop but comes up empty once the game is boxed for shipping, so every released build has had research quietly switched off. Casey rewired it to load the catalog from a fixed list instead, and the lab is open for business. Existing saves pick it right up.

  • The same wiring fault was hiding in the UI theme picker, which would have shown only the default theme in shipped builds. Fixed the same way, so all the alternate color themes are selectable now too. Casey added a pre-flight check so this whole class of problem can't sneak back in.

v0.6.54.0 - Casey Itemizes the Income

  • A player noticed their quarterly profit was three times their visible revenue and couldn't find where the rest came from. They were right: subsidy and contract income credited to your cash but never showed up as a line. Now the Quarterly Report itemizes every income stream. Government Subsidies and Capacity Contracts each get their own row alongside Flight Revenue, with a Total Revenue subtotal, so the numbers add up in front of you. The old "Ticket Revenue" line is now "Flight Revenue" since it always included cargo too.

  • While in there, Casey caught a related slipcapacity-contract income was being added to your bank but left out of the reported quarterly profit, which quietly dinged your credit rating and share price. It now counts where it should.

v0.6.53.2 - Casey Cleans Out the Workshop Tools

  • While reading that last lag report, Casey noticed some workshop tools had been packed into the shipping crate by mistake. A few developer-only helpers and the test rig were riding along in the game and quietly throwing an error at startup. Casey pulled them out, taped up the crate, and added a checklist so they can't sneak back in. Cleaner builds, one less error in the logs, nothing you'll notice except a tidier launch.

v0.6.53.1 - Casey Investigates the Late-Game Slowdown

  • A player on a giant 777-route empire reported a "laggy crash" after a marathon session. Casey pulled the flight recorder and found good news first: it wasn't a crash at all. The game saved cleanly and shut down properly. The frame rate held steady for hours, then sagged near the end.

  • To find out exactly why, Casey upgraded the black box. The diagnostics now report real memory use, which used to come back blank in shipped builds. And the moment the frame rate dips, they write down what's on screen, whether a big calculation is running, and how loaded things are. Next time a late-game session turns sluggish, Casey will know precisely what to fix instead of guessing.

v0.6.53.0 - Casey Puts the Execs on a Real Payroll

  • You can finally tell what an executive actually costs. Each C-suite hire now has a clear ONE-TIME sign-on plus a monthly salary that scales with the era, so a 1946 CFO draws a 1946 wage, not a modern fortune. The old Executive Team tab made the sign-on fee look like a monthly bill, which made every hire read as a money pit and scared everyone off. The Executive Impact Tracker had the same mix-up and showed wild losses. Both now show the real salary, the sign-on separately, and an honest payback period.

  • And yes, you can fire one now. Each executive's button flips to Dismiss once they're on staff. Let them go, and their salary comes off the books immediately. No refund on the sign-on, and rehiring later means paying it again, so choose your moment. Casey filed the paperwork either way.

v0.6.52.1 - Casey Keeps the Window Steady

  • Two window annoyances you flagged, both fixed. You can now pick a different aircraft from the route-creation dropdown even while the clock is running. Before, the list opened but wouldn't let you choose anything unless you paused first, because a monthly update kept yanking the list out from under your finger. Casey now leaves any open dropdown alone until you've made your pick.

  • And windows where you're making changes no longer jump back to the top when the month rolls over. Scroll halfway down your route list, let the calendar tick, and you stay right where you were. Casey's holding the page for you.

v0.6.52.0 - Casey Re-Fits the Seats When the Plane Changes

  • Two cabin fixes from your reports. Firstwhen you swap a new aircraft type onto a route, the cabin layout now resets to that airframe's default instead of keeping the old plane's seat map. Before, a 737's layout would stick around after you put a widebody on the route, leaving you flying over- or under-capacity until you fixed every route by hand. Casey now strips the old seats out the moment a different airframe rolls up to the gate.
  • Second, the requestopen Route Details for any route, customize its cabin, and there's a new "Apply this layout to all N routes" button. One click copies that exact seat map onto every route in your fleet flying the same type. No more configuring each one separately.

v0.6.51.3 - Casey Lines Up the Slot Notice

  • A tiny consistency fix ClassyKraken spottedthe "slot at capacity" notice you get when a new route can't squeeze into a busy airport looked slightly different depending on whether you were buying or leasing the aircraft. Now it reads the same either way, pops up right at your cursor, and points you at investing in slot throughput at that hub or trimming frequency on a route you already fly. One form, filed the same way every time.

v0.6.51.2 - Casey Spells Out the Briefing Options

  • The Chief Executive Briefing now tells you what you're actually picking. Realism Mode and Freedoms of the Air used to be two separate switches that were really meant to be flipped together, so they're now one Realism Mode toggle with a plain-English rundown of everything it turns on: country operating licenses, freedoms-of-the-air route rights, crew bases, aircraft type-rating training, insurance and lawsuits, and frequent-flyer programs. It's the deeper sim for experienced CEOs; leave it off for a streamlined first campaign.

  • The Carrier Strategy picker now shows exactly what each identity does to your costs and fares as you flip through the list, and the old "scaffold" label is gone since Realism Mode is very much real now. No more guessing what you're signing the paperwork for.

v0.6.51.1 - Casey Puts a Back Button in the Briefing Room

  • Setting up a new campaign used to be a one-way street: click a difficulty, and you were whisked off to the next screen before you could touch the weather, carrier strategy, or seed, with no way back short of bailing to the main menu. Now picking a difficulty just highlights it. Take your time with the settings, then press Continue when you're ready. And every setup screen has a Back button, so you can step back through Era, Difficulty, Mode, and your airline details and change your mind without losing the campaign.

v0.6.51.0 - Casey Holds the Clock for a Closer Look

  • Open a big window, and the world now waits for you. When you pop open a large management panel, the clock holds so your rivals can't keep snapping up gates and routes while you read or plan. Close the window and time picks right back up. Prefer to keep things moving while you multitask? There's a switch for it in Settings under Gameplay.

  • You can now reach a route's details straight from the City Panel. In the Active Routes list, click a route's name or anywhere on its row to jump right into that route's full readout. Casey will pop a tip the first time so you know the rows are live.

v0.6.50.0 - Casey Splits the Carbon Bill Fairly

  • From the year 2000 onward, your carbon tax used to be a flat fee per plane, so a tiny regional jet and a thirsty jumbo paid the same. That never sat right with Casey. Now the bill is split by how much each aircraft actually burns: lean, efficient planes carry less of the carbon tax, and thirsty or oversized ones carry more. Your airline's total carbon bill stays the same, so this rewards the efficient fleet you've been building rather than piling on a new charge. Rivals keep their own books, so this one's strictly between you and the tax office.

v0.6.49.0 - Casey Checks the Fuel Gauge

  • Every aircraft now carries a fuel-efficiency rating, and it actually means something. Newer airframes sip; old piston haulers guzzle. You'll see it in the Aircraft Catalog, on each plane's spec sheet, and side by side in the comparison view. Run a lean modern fleet to trim your fuel bill, or fly thirsty classics and pay for the character. A fuel-conscious airline is finally a strategy you can actually build toward.

  • While he had the clipboard out, Casey wrote up the rest of a plane's running costs too. The spec sheet now lays out the maintenance schedule, the A, B, C and D checks, when each comes due and roughly what it'll cost for that airframe, plus a CO2 footprint readout for the carbon-minded. Size up what a plane costs to keep flying before you ever sign for it.

v0.6.48.0 - Casey Reads the Spec Sheet Out Loud

  • Different engines have always flown a little differently, but the only place you saw it was a cramped line of small print. Now when you pick an engine, whether at the purchase screen, on a plane's spec sheet, or when you book a fleet-wide upgrade, Casey calls out exactly what changes. Range, speed, fuel burn, maintenance, price - each one as a tidy colored number. Green means it helps you, red means it costs you. No more guessing whether the long-range engine is worth the extra fuel.

  • Same treatment for the wrench work. Queue up winglets or a cabin reshuffle across a whole fleet type and you'll see the trade laid out before you spend a dime: a little more reach, a little less thirst, whatever the mod actually does. Casey reckons you should know what you're buying before the invoice lands.

v0.6.47.0 - Casey Tidies the Aircraft Catalog

  • Banning planes one at a time used to be a slog, and the Aircraft Catalog snapped to the bottom every time you marked one "never buy again." Casey filed a complaint with himself and won. The list now holds your place when you ban a plane, and every aircraft has its own Ban / Unban button right in the catalog, so you don't have to open each one to do it.

  • New up top: a Brand filter. Pick a manufacturer to see only their lineup, then ban the whole fleet in one click - or flip it around with "Buy only this" to keep a shortlist of brands and quietly retire the rest. The autopilot's plane-buying respects your bans, so build the catalog you want and let it shop for you. Less scroll-wheel cardio, more flying.

v0.6.46.7 - Casey Hangs Up the Slot Hotline

  • During a busy month, rivals expanding routes and scrapping over gates in a price war — Casey's logbook filled up with chatter every time a rival grabbed an airport slot. The City panel and the Slot Advisor were keeping their slot-watching line open even after you'd closed them, so the control tower kept paging a desk nobody was sitting at. Both now hang up cleanly when they're put away. Rivals can elbow for gates in peace, and the logbook stays quiet.

Source

Steam News / 10 July 2026

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