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Steam News7 May 20261mo ago

Update Notes 0.7.0 - Music, Families & UI Polish

Background Music 🎵 Background Music Added Background music has been added to the game.

Full notes

Full Skybreaker: Rebuild Protocol update

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What changed

0 fixes7 additions6 changes0 removals
  • Gameplay
  • Maps
  • Performance
  • UI and audio
addedBackground Music 🎵 Background Music Added Background music has been added to the game.
addedFamilies and Children 👨‍👧 Families have been added City populations now include family groups, with some adults acting as parents or guardians. Younger citizens stay closer to their parent instead of wandering across the whole map, and some parents can walk while holding their child’s hand.
addedFuture City Robot Details 🤖 New Robot Idle Behaviors Future City robots now have more personality while idle. They can briefly glitch in place with flickering visuals, and they also have a new hand-repair routine where a robot can drop its hand, pick it back up, and reattach it with small effects.
addedNew Citizen Reactions 🌫️ Classic City Ash Brush Animation Classic City figures can now brush ash off their clothes while standing, adding another small life-like detail to the city.
changed👋 Better Population Exit Animation When population is reduced, figures now walk out with animated legs and a small goodbye wave instead of sliding away stiffly.
changed⚡ Lightning Reactions Improved Citizens near a charging lightning strike now crouch and slowly move away instead of freezing. Future City robots react in their own way, with glitchy shaking, sparks, and staggered timing so they do not all react at once.

Skybreaker: Rebuild Protocol changes

addedBackground Music 🎵 Background Music Added Background music has been added to the game.
addedFamilies and Children 👨‍👧 Families have been added City populations now include family groups, with some adults acting as parents or guardians. Younger citizens stay closer to their parent instead of wandering across the whole map, and some parents can walk while holding their child’s hand.
addedFuture City Robot Details 🤖 New Robot Idle Behaviors Future City robots now have more personality while idle. They can briefly glitch in place with flickering visuals, and they also have a new hand-repair routine where a robot can drop its hand, pick it back up, and reattach it with small effects.
addedNew Citizen Reactions 🌫️ Classic City Ash Brush Animation Classic City figures can now brush ash off their clothes while standing, adding another small life-like detail to the city.
changed👋 Better Population Exit Animation When population is reduced, figures now walk out with animated legs and a small goodbye wave instead of sliding away stiffly.

Background Music 🎵 Background Music Added Background music has been added to the game.

Families and Children 👨‍👧 Families have been added City populations now include family groups, with some adults acting as parents or guardians. Younger citizens stay closer to their parent instead of wandering across the whole map, and some parents can walk while holding their child’s hand.

Parents now react when their child is in danger or becomes separated. If a child gets too far away, the parent will run to bring them back. If a child is knocked down or needs help during a disaster, the parent will go to them and stay nearby while they recover.

Children also have their own behavior limits. They do not smoke, fight fires, carry building materials, or water trees. Future City robots are not part of the family system.

Future City Robot Details 🤖 New Robot Idle Behaviors Future City robots now have more personality while idle. They can briefly glitch in place with flickering visuals, and they also have a new hand-repair routine where a robot can drop its hand, pick it back up, and reattach it with small effects.

New Citizen Reactions 🌫️ Classic City Ash Brush Animation Classic City figures can now brush ash off their clothes while standing, adding another small life-like detail to the city.

👋 Better Population Exit Animation When population is reduced, figures now walk out with animated legs and a small goodbye wave instead of sliding away stiffly.

Lightning Reactions Improved Citizens near a charging lightning strike now crouch and slowly move away instead of freezing. Future City robots react in their own way, with glitchy shaking, sparks, and staggered timing so they do not all react at once.

Lightning Visual Polish Bigger Static Field While holding the Lightning tool, the pending strike area now has a larger crackling static field, making the charged area feel clearer and more powerful.

World Rename 🌴 Canopy Dominion is now The Jungle The jungle world has been renamed from Canopy Dominion to The Jungle.

Save System Improvements 💾 Safer Save Handling Save files are now handled more safely. The game can keep backup save data and recover from it if a save file is damaged. The save slot screen is also smoother to use, with clearer status text and better handling for active saves.

Tutorial Improvements 📘 Speed Controls Added to the Tutorial The tutorial now teaches speed controls as part of the early game flow. Players are guided through speeding the city up, watching rebuilding happen faster, and then returning to normal speed before continuing.

Display and Scaling Options 🖥️ Game Scale Setting Added A new Game Scale option has been added under Display. This lets players control the game’s internal render scale separately from the window size, including options like 720p, 1080p, 1440p, and 4K. UI text and drag labels now stay sharp when using reduced scale modes.

Fixes and Polish 🛠️ General cleanup and stability improvements This update also includes several fixes across citizen behavior, parent reactions, and other small polish items.

Message to the Community This update focuses on making the world feel more alive. Families and children add a new layer of behavior to the city, citizens now react more naturally to danger, Future City robots have more personality, and the save, tutorial, and display systems have all been improved.

The game is still moving forward piece by piece. If something feels off, say it. If something feels good, say that too. Your feedback keeps helping shape where the game goes next.

Source

Steam News / 7 May 2026

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