What changed
0 fixes3 additions2 changes0 removals
addedThe reason is simple: I’ve added a new map to the game, and this one is not just “another place with different colors.” It has its own behavior, interactions, and a different idea behind it compared to the other maps.
changedI don’t want to reveal too much yet, because part of the fun is discovering what makes it different, but I can say that I’m trying to make it feel special in its own way, without turning it into some massive overhyped “everything changed forever” update.\\
addedIt’s still Skybreaker. Just with a new place to break, test, destroy, and probably make me question my own code a few more times.
addedThank you for being patient with me. This game really matters to me, and I want each update to feel like it adds something meaningful, not just something rushed out because “it’s update time.”
changedYou’re still here, I’m still here, and the map is getting closer. 🌌
Skybreaker: Rebuild Protocol changes
addedThe reason is simple: I’ve added a new map to the game, and this one is not just “another place with different colors.” It has its own behavior, interactions, and a different idea behind it compared to the other maps.
changedI don’t want to reveal too much yet, because part of the fun is discovering what makes it different, but I can say that I’m trying to make it feel special in its own way, without turning it into some massive overhyped “everything changed forever” update.\\
addedIt’s still Skybreaker. Just with a new place to break, test, destroy, and probably make me question my own code a few more times.
addedThank you for being patient with me. This game really matters to me, and I want each update to feel like it adds something meaningful, not just something rushed out because “it’s update time.”
changedYou’re still here, I’m still here, and the map is getting closer. 🌌
Do you think I disappeared? đź‘€
Yeah… two weeks without an update is not great.
Trust me, I feel it too. I really wanted to show you what I’ve been working on already, but this update is taking a little more time than usual.
The reason is simple: I’ve added a new map to the game, and this one is not just “another place with different colors.” It has its own behavior, interactions, and a different idea behind it compared to the other maps.
I don’t want to reveal too much yet, because part of the fun is discovering what makes it different, but I can say that I’m trying to make it feel special in its own way, without turning it into some massive overhyped “everything changed forever” update.\\
It’s still Skybreaker. Just with a new place to break, test, destroy, and probably make me question my own code a few more times.
I’ll try to finish it this weekend. If it needs a bit more time, then I’m pretty sure it will be ready next weekend.
Thank you for being patient with me. This game really matters to me, and I want each update to feel like it adds something meaningful, not just something rushed out because “it’s update time.”
You’re still here, I’m still here, and the map is getting closer. 🌌