In this update10
Full notes
Full Sky Realm Idle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Performance
- Fixes
- UI and audio
Sky Realm Idle changes
v0.12.0 "Tears" Major Update Notes
Game Updates:
Added new 4-star difficulty zones for all elements with corresponding 4-star enemies (Normal, Elite, Boss)
Revamped the Forging system — now directly select weapon blueprints to craft instead of random material matching; weapon blueprint drops have been added to multiple stages, and upon first entering the new version, blueprint drops from previously cleared stages will be retroactively granted
Added the "Secret Merchant" system, providing material exchange functionality
Added the "Soul Re-forge" feature, allowing players to summon characters using special materials
Added the "Target Refine" feature, allowing players to set a target refine level and auto-refine until that level is reached
- Changed ArrayCross, Array: Snake, and Vanquisher (POLU) to be unique within the Spirit Grid — existing array/vanquisher weapons are automatically removed from the grid, with refinement materials refunded at 1.2× the expected cost
Added new array skill types "Array: Eye" and "Array: Diagonal", with corresponding SR/UR array weapons for all elements
Added new SR/SSR weapons across all elements, expanding the weapon pool
Added the Wind-element character "Sword Soul"
Added numerous new weapon skill types: Aura, Hex, Flair, Reprisal, Citadel, Desperation, Acuity, Frenzy, Conviction, Wellspring, Progression, Restraint, along with dual-stat combination skills such as Bulwark, Valor, Havoc, Fortitude, Resonance, Mirage, Devilry, and Renewal
Added stage entry cost mechanic
Added manual enemy targeting in Manual Mode — click an enemy to designate it as the target for normal attacks/skills
Added combat status icon component — buffs, debuffs, and stacks are now displayed as individual icons
- Added new settings"Show Buff/Debuff Values" and "Simplified Numbers" (K/M/B units)
Added filtering and sorting features to multiple pages (Character Roster, Weapon Forge, Inventory, Alchemy, Enemy List, etc.)
Added a detail tab to the Session Stats panel, showing best kill records and session time tracking
Added rarity badge rendering in text — {R}/{SR}/{SSR}/{UR} now auto-colored
Adjusted drop rates and quantities across multiple zones (1-star through 4-star) to improve progression efficiency
Estate buildings at levels 10/15 now receive output multiplier bonuses (×1.5/×2.0)
Added per-character combat data tracker, supporting multiple career stat tracking
Optimized combat log panel performance — max displayed log entries capped at 200
Optimized sidebar layout — system buttons are now grouped separately and reduced in size
Fixed Boss stat and skill configuration issues
Fixed Grid Preset loading not checking for array/unique skill conflicts, which could cause duplicate placements
Optimized element indicators — elements are now shown as icons instead of text
Optimized character detail panel — split into multiple categorized tabs for easier viewing
Added the ability to batch-select all artifacts with a specific stat in Dismantle Mode and dismantle them at once.
Editor Updates:
Restructured enemy, zone, and weapon data — split from single files into individual per-entity files; mods edited for the first time in the new version will have their schema auto-updated
Added the "Exchange Editor" (AdminExchangeView), supporting creation and management of Secret Merchant exchange entries (basic config, localization, output, material costs)
Added Drop Group Editor — manage drop groups within the Zone Editor
Added "Entry Cost" configuration in the Zone Editor
Refactored the Uncap/Tribulation Editor — split into four tabs: Default Uncap, Special Uncap, Default Tribulation, Special Tribulation
Added Special Uncap Config (uncap_spec) and Special Tribulation Config (tribulation_spec) editing
Added Icon Picker Modal (IconPickerModal) — visually select icons in the Stack Editor
Added Grid Effects sub-editor — configure ARRAY_BONUS and PROFICIENCY effects for the COME_IN_PARTY trigger
Added all new weapon skill types to the Weapon Skill Reference Table (Array: Eye, Array: Diagonal, Aura, Hex, Flair, Reprisal, Citadel, Desperation, and 20+ more)
Expanded the Condition Editor with 30+ new trigger condition types (turn/battle tracker conditions, weapon proficiency match, race match, damage type/element match, world difficulty, etc.)
Expanded the Effects Editor with new target types (ALL_ALLIES, positional targeting, next/previous), scaling types (current money/celestial stones), trigger (ON_COUNTER_REACH); rarity restriction redesigned as multi-select badge style
Added tag display in Mod Manager and tag selection in the Steam Upload modal
All editors now include duplicate ID detection to prevent creating duplicate entities
Added support for defining multiple conditional Extra Images for character portraits.
Added Req Rarity bitmask toggles in the Skill Editor to enable/disable effects based on rarity (R / SR / SSR / UR).
Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt
Addendum:
v0.11.21 Update Notes
Game Updates:
1.Added a Keyword component to easily view game terminology.
2.Global buffs will now collapse when there are more than one, and the tracked items bar can now scroll horizontally.
3.Added an auto-lock feature for tooltips. You can disable it or change the delay in Settings.
4.Added a middle mouse button lock feature for tooltips.
5.Unified game terminology in localized texts.
6.Extended the auto-backup interval to 5 minutes while keeping the 1-minute auto-save interval unchanged.
7.Fixed an issue with the incorrect calculation of enemy damage reduction.
8.Fixed an issue with the abnormal display of building bonuses.
9.Optimized the performance of the Artifact bag.
Editor Updates:
1.Added a Keyword Editor.
v0.11.22 Update Notes
Game Updates:
Auto-refine will now automatically process newly acquired Artifacts.
Skill Damage Cap will now be applied to True Damage.
Fixed various localization content.
Added a "Special Notes" page to the final section of the Combat Tutorial to provide more details on game mechanics in the future.
Editor Updates:
Fixed the attribute restriction functionality for Artifact Skills.
Fixed an issue where "Target Stat Matching" did not correctly check player-side character attributes when used from an enemy perspective.
Fixed an issue where "Indie" (Independent) categorized buffs and debuffs were not included in the stack-consuming calculation.
Added two new independent debuffs: "ATK_DOWN_INDIE" and "DEF_DOWN_INDIE".
Source
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