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Full notes
Full Sky Oceans: Wings for Hire update
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What changed
- Gameplay
- Fixes
- Maps
- Balance
Sky Oceans: Wings for Hire changes
Ahoy Sky Pirates,
We hope you're enjoying the demo! For those who have already played it, we've added fixes based on your feedback and there's a full list of updates below:
Fixed an issue that caused text to advance during cutscenes too slow, and also occasionally cut off too quickly. Players can now control the text advance speed
Balanced the combat difficult, especially in earlier stages early on. The combat difficulty has been addressed.
Addressed several issues with character and airjet movement. Airjets now show a small thruster animation when hovering and secondary controls are also an option (Simulation Controls).
Fixed recovery Items being way too low. The basic recovery item is now worth 100 hp.
Adressed the movement inside Glenn's house being too slow. The player now moves quicker in the house and can run outside as default.
Fixed an issue where players were unable to use arts on the final turn against Mira or Leonard. The player is now able to use arts in all battles.
Fixed an issue where the camera is too close and too fast on default. The camera position has now been address to make it further away from the player.
Thank you to all of the players providing feedback as we continue to work on the game.
Octecto & PQube Teams
Source
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