In this update6
Full notes
Full Sky Oceans: Wings for Hire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
Sky Oceans: Wings for Hire changes
Most of these changes have already been applied to the Steam and Switch versions of Sky Oceans: Wings for Hire, but the PS5 and Xbox versions had not received the big update unti now.
We’ve squashed bugs, added combat improvements and officially earned our Steam Deck wings ✅
🛠️ Story fixes
⚔️ Combat tweaks
🎵 New BGM
🌍 Exploration updates
💻 Steam Deck Verified
☁️ Cloud Saves
📖 Check out the full patch notes
New for PS5 and Xbox Series:
Gameplay:
Fix: Glenn clips into his bed when getting up during the attack on Blossom
Fix: Unable to find all 18 trash pirates in the Kiezel Fracture
Fix: Gulliven's opening line gets cut off too quickly when approaching Stalkista
Fix: Side quest marker can be seen on screen during scene approaching Stalkista
Fix: No side quest waymarker back to Dead Rock at the end of "The Brother and the Dreamer"
Fix: Lots of flickering when flying around Zabutyy Outpost in the overworld
Fix: Game judders when flying through the wind wall tunnels
Fix: Bucket's profile picture keeps disappearing in conversation after he joins the crew
Fix: Unable to leave Zabutyy after completing the Ancient Ruins, leading to a progression blocker
Fix: Scene with Garrote leaving the Furnauts replays if you return to Zabutyy, and can lead to a blocker
Fix: Blocker if you click through the dialogue quickly during the scene when Glenn confronts Julian
Fix: Issues with unlocking arts early in the game
Fix: Have to unpause the game twice when returning to the game from the pause menu
Fix: several side quest issues
Combat:
Fix: Enemy image incorrectly appeared as Vanessa during combat with an Alliance Airship
Fix: Enemy airship invisible when attacked by the Aerius Purge art
Fix: Camera struggles to stay focused on characters and enemies during multiple unique arts
Fix: Issue with enemies healing each other during combat
Fix: Entered combat just as was destroying an extractor in Yaatana led to a blocker
Fix: Early game the hit percentages for machine gun attacks are far too low
Fix: Allies and enemies often target incorrect characters during Yaatana
Fix: Multiple issues when using Zenith's Death From Above art
Fix: Enemies often get stuck in a loop of constant evading when on low health
Others:
Fix: No translation error in the in the combat section on the key bindings page
Fix: Mouse wheel too sensitive on the Key Bindings page
Error when overwriting an existing saveslot and cancelling the action. Game still overwrites the save file
Steam
Steam Deck:
100% Steam Deck-verified
Source
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