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Steam News5 August 20241y ago

Sky Oceans: Wings for Hire The Art of Combat

Welcome aboard Sky Pirates, As we continue our breakdowns of the core mechanics of Sky Oceans: Wings for Hire, it's time to take a look at Combat and how you'll become an unmatched Sky Pirate.

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  • Gameplay
changedWelcome aboard Sky Pirates,As a true captain of the skies, the most lethal at your disposal is your Airship. In Glenn's case, this is the trusty Nimbus. Acting as a mobile home for you and your crew, the Nimbus isn't just a weapon to be utilised by a haven that needs protection.
changedWelcome aboard Sky Pirates,Airship combat works using the same basic structure of Squad Battles, but instead of controlling and attacking individual airjets, Pilots are replaced with BATTLE STATIONS of a single Airship. In Airship Battles, players control the Nimbus, and the actions are split by different Battle Stations, each one in charge of one section of the ship including the Bridge, Deck, Gunnery, and Engine.
addedWelcome aboard Sky Pirates,Master the skies in Sky Oceans: Wings for Hire and stay tuned for next week when we discuss the new lands you'll be exploring.

Sky Oceans: Wings for Hire changes

changedAs a true captain of the skies, the most lethal at your disposal is your Airship. In Glenn's case, this is the trusty Nimbus. Acting as a mobile home for you and your crew, the Nimbus isn't just a weapon to be utilised by a haven that needs protection.
changedAirship combat works using the same basic structure of Squad Battles, but instead of controlling and attacking individual airjets, Pilots are replaced with BATTLE STATIONS of a single Airship. In Airship Battles, players control the Nimbus, and the actions are split by different Battle Stations, each one in charge of one section of the ship including the Bridge, Deck, Gunnery, and Engine.
addedMaster the skies in Sky Oceans: Wings for Hire and stay tuned for next week when we discuss the new lands you'll be exploring.

Welcome aboard Sky Pirates,

As we continue our breakdowns of the core mechanics of Sky Oceans: Wings for Hire, it's time to take a look at Combat and how you'll become an unmatched Sky Pirate. Last week we looked at some of the crewmates you'll have at your side, now it is the time we take them into battle!

During your exploration, you'll encounter numerous threats as you zip around in your airjet. With your squad by your side, you can easily switch between up to four members of your party, each equipped with a unique jet.

Take the initiative and fire on hostiles first to gain a surprise attack to engage in Squad Battles. Once the combat begins you'll be able to choose from various actions such as Attack, Special, Evade, Arsenal, and Retreat for each of your squad mates.

Synergise your moves and play to your party's strengths to achieve a decisive victory!

As a true captain of the skies, the most lethal at your disposal is your Airship. In Glenn's case, this is the trusty Nimbus. Acting as a mobile home for you and your crew, the Nimbus isn't just a weapon to be utilised by a haven that needs protection.

Airship combat works using the same basic structure of Squad Battles, but instead of controlling and attacking individual airjets, Pilots are replaced with BATTLE STATIONS of a single Airship. In Airship Battles, players control the Nimbus, and the actions are split by different Battle Stations, each one in charge of one section of the ship including the Bridge, Deck, Gunnery, and Engine.

Once you've mastered the combat systems of both your Airjet and the Nimbus it's time to take on the various enemies that litter the skies.

Take down rival Airjet pilots, entire fleets of Airships, and even hordes of beasts. Plan your squad and arsenal accordingly to ensure you have the right tools for the job.

Master the skies in Sky Oceans: Wings for Hire and stay tuned for next week when we discuss the new lands you'll be exploring.

Source

Steam News / 5 August 2024

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