Full notes
Full SkullX: Aibohphobia update
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Repeated intro
Hey everyone,
What changed
- Gameplay
- Balance
- Events
SkullX: Aibohphobia changes
We’ve got a quick update: SkullX: Aibohphobia will now launch on June 30th instead of late May. That’s just three more weeks—and in the meantime, we’ve prepared a brand new trailer to give you a deeper look at what’s coming:
The extra time gave us the chance to further flesh out key narrative arcs—and more importantly, lay the groundwork for how they’ll ripple through future chapters.
Aibohphobia is built around hidden content —alternate branches, layered puzzles, and decisions that may seem small at first but can set off major narrative consequences later.
Developing and weaving all of this together takes time, especially as it all ties directly into the structure of upcoming Chapters.
Work on Chapter 2 is already underway.
The choices you make—and the outcomes you reach—in Chapter 1 directly affect what happens next.
You won’t always see the consequences right away, but they’re there. And over time, the connections will become clearer. That’s where a lot of the game’s replayability—and surprises—come from.
We’re a small team focused almost entirely on development, so visibility is always a challenge. If you’re excited about the game, wishlist it, share the trailer, or just send a link to a friend who might enjoy this kind of madness.
We’re almost there. Thanks for sticking with us! The experience will be worth the wait.
– Team SkullX
Source
Changelog.gg summarizes and formats this update. How we read updates.
