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Latest SkullX: Aibohphobia updates
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- SkullX: Aibohphobia
Update 1.1.0
Hey everyone! We’ve got a lot to share today, so grab a snack. Soundtrack Release The Official SkullX: Aibohphobia OST is out! Steam post image17 instrumental tracks—50 minutes of gloom, despair, and a dash of electroch…
Patch notes - SkullX: Aibohphobia
Steam Deck Compatibility
Hi everyone! Since the release of SkullX: Aibohphobia, we’ve received a couple questions regarding the game’s compatibility with Steam Deck, so we have decided to make this brief overview. SkullX: Aibohphobia was develo…
Patch notes5 changesCompatibilityPerformance - SkullX: Aibohphobia
Patch 1.0.10
Bug Fixes: Fixed a bug where a specific branch of the story-line didn't \properly apply sanity loss to your mercenary companions \ as intended. Fixed shadow rendering in combat scenes on macOS. Adjustments and changes R…
Announcement4 changesFixGameplay - SkullX: Aibohphobia
Patch 1.0.9
Patch 1.0.9 is live! Bug Fixes: Fixed an issue where the game would skip a scene when the player was putting Adam's body aside. Fixed a rare bug that prevented players from selecting the 4th skill after finishing the ga…
Patch notes4 changesFixPerformance - SkullX: Aibohphobia
Update 1.0.8
Updates: Bug fix: Fixed a rare issue where \a combatant with Spiral continued to receive debuffs in the next cycle\. Bug fix: Fixed a rare issue where the game could get stuck when trying to skip extremely fast in certa…
Announcement4 changesFixGameplay - SkullX: Aibohphobia
Update 1.0.7
Updates: Bug fix: \Fixed a rooftop fight rarely ending not as intended. \ Bug fix: Fixed non-appearing question button \in Adam segment. \ Fix: Fixed typos in some scenes.
Announcement3 changesFix - SkullX: Aibohphobia
Update 1.0.6
Updates: Stability fix: Fixed crashes that occurred at the start of combat on systems running integrated GPU. New feature: Added links to socials in the main menu.
Announcement2 changesFixPerformance - SkullX: Aibohphobia
Update 1.0.5
Updates: Bug fix: The team no longer mysteriously disappears from squad manager after certain branches. Visual update: Slightly updated the information on Matthew’s file page.
Announcement2 changesGameplay - SkullX: Aibohphobia
Update 1.0.4
Updates: Bug fix: \Cursed gadgets\ now correctly lead to the scene where the \case was unlocked\. New feature: Added a \"Get rid of suitcase" button to the case inventory scenes\. Dialogue fix: Trevor now says the corre…
Announcement1 changeGameplay - SkullX: Aibohphobia
Update 1.0.3
Updates Cutscene timing fix: Adjusted the timing of Atemporal Endings cutscenes for better pacing. UI bug fix: The back arrow is now properly visible in the Death Notes scene. Achievement tweak: The "Thus Spoke Pix" ach…
Announcement2 changesGameplayUI/audio - SkullX: Aibohphobia
Update 1.0.2
Updates: New feature: You can now zoom in (close-up) in the Merc Files inventory scene and the Death Notes inventory scene. Metal case fix: Resolved a bug where the metal case entered code could remain stuck on screen u…
Announcement4 changesFixGameplay - SkullX: Aibohphobia
Update 1.0.1
Updates: Updated Save System: Save files are now separated per account to prevent conflicts and merging on shared systems. Bug Fix: Resolved an issue where the game could get stuck in a dialogue with Nick. Bug Fix: Fixe…
Announcement4 changesFixGameplay - SkullX: Aibohphobia
Launch Day
Hey everyone, After over a year of blood, sweat, and therapy sessions, SkullX: Aibohphobia is finally live! It’s a choice-driven visual novel wrapped in hidden narrative layers, turn-based combat, and psychological horr…
Announcement1 changeUI/audio - SkullX: Aibohphobia
SkullX: Aibohphobia – New Release Date & Trailer
Hey everyone, We’ve got a quick update: SkullX: Aibohphobia will now launch on June 30th instead of late May. That’s just three more weeks—and in the meantime, we’ve prepared a brand new trailer to give you a deeper loo…
Event2 changesGameplay - SkullX: Aibohphobia
Announcing SkullX: Aibohphobia!
Welcome, Squad Leaders. We’re thrilled to finally introduce our game to the world. A lot of blood, sweat, and tears went into it—some of which may or may not have been spilled during actual rituals. Here’s the announcem…
Event4 changesGameplayUI/audio




