Full notes
Full Skillshot City update
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What changed
- Events
- Gameplay
- Balance
- Maps
Skillshot City changes
Are you feeling.. risky?
This version adds a fun new challenge that you can buy from vendors. It's called the "Syringe Gambit".
It costs $20,000 and will give you +1 free syringe, but only if you get 3 kills in a row without dying. If you can pull it off, it's worth it. But if you die, you'll lose the opportunity and won't get the $20k refunded. The choice is yours!
Other noteworthy changes are that daily challenges give +500 ACID instead of +300, and shields regenerate faster.
Have fun, bencelot
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GENERAL CHANGES
Daily Challenges now give 500 ACID and 5000 XP instead of 300 ACID and 3000 XP.
The 3x acid bonus from the DLC is now applied to the acid you earn from ranked mode.
Ranked Mode now unlocks at level 30 instead of 10 (4 or 5 hours of playtime. If you've already played at least one ranked match, it stays at 10).
[GAMEPLAY CHANGES] - Added the Syringe Gambit, letting you buy a syringe for $20k but only if you get 3 kills in a row.
Shields above your health bar now regenerate 3x faster.
Criminal now only loses 2 stars on death instead of all of them.
The BOMBS property on scientist's weapons now always appears at vendors instead of 75% of the time
These BOMBS can now appear for other classes too, but only 12% of the time
Destroying chemicals gives $1000 instead of $500
More vendors spawn in the map
Bazookas now deal 40 instead of 35 damage
Knifes and explosives have a slightly faster fire rate
[SKILL CHANGES] - Mana Shield now additionally boosts your shield regen rate, from +20% to +100%
Mana Shield duration now ranges from 2.2 to 4.0s
Getting kills with Revenge Rocket's mutation no longer restores rockets. Instead, it will fire out 2/4/6/8 bonus rockets when you kill an enemy player
Revenge Rockets bazookas do a bit more damage
Blade Fury mutation is slightly bigger
Clip Magnet seeking is 30% higher
Invisiblity's mutation charges up damage a bit faster
Boots of Travels' jump height is a bit higher
Armed Robbery chance of cash and XP is now 50% higher
Combo Killer has a longer chaining duration at higher levels
Manic Mechanic's rate of fire mutation buff lasts longer
Automatic Armor goes back to 1.5s instead of 1.0s duration
Critical Rage cooldown is now 2s longer
Regeneration's mutation is now a bit stronger
Source
Changelog.gg summarizes and formats this update. How we read updates.
