Update log
Full Skillshot City update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey all, just small miscellaneous changes this version.
Extracted changes
- Gameplay
- Server
Have fun! bencelot
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[GENERAL CHANGES] - Players who hadn't caught up to their true xp level have now been instantly granted all that XP. The whole "earn XP 5x faster while catching up" grind is removed.
Rare DNA Flasks now cost 500 instead of 750 acid.
The top rank in the game is now called "Skill Slayer" instead of "Genetic God", and the "Super Soldier" rank is now called "Predator"
Sniper class is now called Striker
Hovering over the class in the leaderboards now shows class info
[GAMEPLAY CHANGES] - If anyone in the server reaches max wanted level, all civilians will appear in a red shirt and deal extra damage
Gangsters can now appear in non-BR game modes
The explosive gangster always carries a minigun
Mission civs and vendors now spawn immediately at the start of the round, not one every second, causing the arrow to flicker back and forth
Cars have a slower base max speed, but a higher boost multiplier (same speed while boosting, but easier to steer without boosting)
In survival mode, you start with at least wanted level 1, 2, 3, 4 based on the round number
Survival mode is harder when playing coop
more zombies spawn at the end of survival rounds
Zombies spawn in the middle of survival rounds, including in standard difficulty
Source
