Skillshot City
Steam News 3 October 20257mo ago

Making Max Level Skills Meaningful!

Hey all, this version makes max level skills more fun. In the old version, it didn't feel that interesting to take a skill from level 6 to 7, or 7 to 8. You barely felt the difference as the increase was so small. And t…

Update log

Full Skillshot City update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey all, this version makes max level skills more fun.

Extracted changes

0 fixes2 additions10 changes3 removals
  • Gameplay
  • Maps
  • Balance
addedTo fix this, skills now max out at level 7 instead of 8, which means you can actually reach them before the game ends. And to compensate and make it exciting, the last 2 skill levels now have values that jump up 2x as much. So it's now worth it to choose a skill to focus on, as the core of your build, and try max it out ASAP to take advantage of those final levels.
changed[GAMEPLAY CHANGES] - Slightly more max health kits drop into the map (to account for the power boost above and minimise burst damage skills)
addedSkills now have a 2/3/4/5/6/8/10 pattern instead of a 2/3/4/5/6/7/8/9 pattern
removedBoots of travel is a bit slower, and no longer works with the Speed vendor upgrade. The mutation jump height is increased.
changedForce Field mutation does a bit less damage
changedBullet Time's cooldown is 2s slower, and it doesn't slow enemy bullets quite as much as before

In the old version, it didn't feel that interesting to take a skill from level 6 to 7, or 7 to 8. You barely felt the difference as the increase was so small. And the game often ended before you could even reach that high. That's a wasted opportunity, because working towards and achieving a max level skill should be a fun thing to do!

To fix this, skills now max out at level 7 instead of 8, which means you can actually reach them before the game ends. And to compensate and make it exciting, the last 2 skill levels now have values that jump up 2x as much. So it's now worth it to choose a skill to focus on, as the core of your build, and try max it out ASAP to take advantage of those final levels.

Have fun! bencelot

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[GAMEPLAY CHANGES] - Slightly more max health kits drop into the map (to account for the power boost above and minimise burst damage skills)

  • Photon Beam now works better for blasting with Scientist's bullets

[SKILL CHANGES] - Skills go back to max 7 levels, instead of 8

  • Skills now have a 2/3/4/5/6/8/10 pattern instead of a 2/3/4/5/6/7/8/9 pattern

  • Boots of travel is a bit slower, and no longer works with the Speed vendor upgrade. The mutation jump height is increased.

  • Force Field mutation does a bit less damage

  • Bullet Time's cooldown is 2s slower, and it doesn't slow enemy bullets quite as much as before

  • Blade Fury's cooldown is 2s slower, and the slashing size of the mutation is smaller

  • Firestorm's cooldown is 2s slower

  • Shockwave's cooldown is 2s slower

  • Frenzy no longer works with the speed vendor upgrade

  • Phase Drifting's cooldown is now 2s slower, and it no longer works with the Speed vendor upgrade

  • Charged Shot now only gains 50% damage and healing from Cluster Bomb

  • Charged Shot's mutation healing is now 15/30/45/60 instead of 20/40/60/80

  • Energy Vortex cooldown is now 2s slower

  • Rambulance armor and healing values are a bit stronger

Source

Steam News / 3 October 2025

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