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Steam News8 June 20233y ago

Woo-hoo! Major update v0.5

Hi friends, we're finally here! We've done a lot of work! The game is becoming more and more what we want it to be. There are many more updates ahead, but for us this one is special.

Full notes

Full Sketch Crawler update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes10 additions5 changes2 removals
  • UI and audio
  • Gameplay
  • Store
  • Balance
  • Fixes
addedWe've done a lot of work! The game is becoming more and more what we want it to be. There are many more updates ahead, but for us this one is special. After redesigning the interface, introducing a lab and a graveyard, the game is up and running on a new level. Game balance has become friendlier, and the interface and tooltips are clearer.
addedWhat's new?
addedAdded Laboratory and card progression
addedAdded Graveyard. Now your cards don't disappear when you die, but go to the graveyard. Here they can be returned or sold for essence.
addedAdded Shop Here you can buy different card sets, unlock game abilities, buy essence, gold and crystals. We added a new items to the shop.
changedImproved game balance, the game has become friendlier for newcomers, but is still a challenge for experienced players.

Sketch Crawler changes

addedWe've done a lot of work! The game is becoming more and more what we want it to be. There are many more updates ahead, but for us this one is special. After redesigning the interface, introducing a lab and a graveyard, the game is up and running on a new level. Game balance has become friendlier, and the interface and tooltips are clearer.
addedWhat's new?
addedAdded Laboratory and card progression
addedAdded Graveyard. Now your cards don't disappear when you die, but go to the graveyard. Here they can be returned or sold for essence.
addedAdded Shop Here you can buy different card sets, unlock game abilities, buy essence, gold and crystals. We added a new items to the shop.

Hi friends, we're finally here!

We've done a lot of work! The game is becoming more and more what we want it to be. There are many more updates ahead, but for us this one is special. After redesigning the interface, introducing a lab and a graveyard, the game is up and running on a new level. Game balance has become friendlier, and the interface and tooltips are clearer.

What's new?

Added Laboratory and card progression

  • In the magic lab you can level up your cards, as long as you have enough essence.

  • Color plays an important role in card progression. When a card gets a level it gives you a choice of card upgrades, depending on the color of the card.

  • There is an additional ability for pure color - when only one color is used on the card. Opens at the third level.

  • Card progression also affected the creatures that the player meets in the dungeons. Their ability and effects depend on their color.

Added Graveyard. Now your cards don't disappear when you die, but go to the graveyard. Here they can be returned or sold for essence.

Added Shop Here you can buy different card sets, unlock game abilities, buy essence, gold and crystals. We added a new items to the shop.

Also:

  • Improved game balance, the game has become friendlier for newcomers, but is still a challenge for experienced players.

  • Added about 100 new creatures.

  • Redesigned game locations, added new rooms, puzzles, traps and buildings.

  • Added an option to reset your save.

  • When you publish a skin, you can immediately check the box "make a skin public" and your skin will immediately become available in the studio.

  • Reworked collection interface, now all the features are easily accessible by pressing TAB button.

Lots of fixes:

  • Fixes for better usability and understandability of the game.

  • Reworked and improved tutorial tips.

  • On the illusion walls, the same valdecors on both sides.

  • AIs do not jump into their traps.

  • Card descriptions are now saved and uploaded to the image archive.

  • Prototype cards are now available to all avatars.

  • Fixed the animations of creatures when they use magic.

  • Fireballs now don't collide when flying towards them.

  • Fear is applied to enemies only if the character has less than 100% health.

  • Fixed the sticking of blocks like Arch, now it is normally sticking to the neighboring blocks.

  • When the key is applied, it is displayed on the obstacle.

  • If an ally is selected to stand still, then when playing an ally the player's character stands still.

  • Shows the number of new cards in Quests, Lab, Collection, Create, and Graveyard.

  • Removed pushing stalking creatures from another level.

  • Tutorial level no longer has its own location and you can not get into it, after the passage of the tutorial.

  • Antimagic and reflexes now only repel hostile magic.

  • And many other minor fixes.

Thank you for being with us and believing in us! When we read your reviews, about how you like the game, we understand that we're working for a reason! Have a great game!

Source

Steam News / 8 June 2023

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