Full notes
Full Sketch Crawler update
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What changed
- Balance
- Gameplay
- Performance
- Maps
- UI and audio
- Fixes
Hi friends! The game improvements continue and today we have a new update that improves the game balance and adds a lot of useful fixes.
released a free demo of the game for new players.
added peaceful game mode - all creatures are neutral to the player until he attacks them.
Improved game performance, removed freezes every 5 moves.
improved rare cards loot, now the more difficult the location, the more rare cards drop out.
improved creature difficulty balance - what creatures appear and when, how much health they have, what level they are and what cards they have.
improved Morrorwoods map - increased its size, added more buildings to it.
improved the AI of the ally, now he is in a calm state constantly following the player on the heels. He also doesn't get close to traps.
AI fix - if the summoned creatures are in battle, the player cannot rest and cards are not dealt to his hand.
in the generation added special rooms with keys that stand out from the rest of the level.
improved the lighting of the game, now all light sources cast shadows, such as bonfires.
balanced the maximum probability of triggering abilities or defenses, now they have an upper threshold, for example, physical resistance can be no more than 50%.
added a button to change music, by default it is “ENTER”.
added a button for quick switching between allies, by default it is “CTRL”.
fixed a bug where instead of casting attack magic on the enemy, it was cast on the player.
now rest does not waste time and no one will run up to the player during the rest.
fixed the display of cards in the hand, when you can not cast them, if there is not enough mana or silent.
fixed the generation of doors, now they are not generated in an empty place, only between the walls.
made a lot of small fixes that improve the understanding and usability of the game.
Have a nice game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
