Full notes
Full Skellboy Refractured update
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Repeated intro
Hello Skeleton Crew!
What changed
- Server
- Gameplay
- Balance
- Fixes
We did a lot of bugfixing in the first weak after release! Thanks a lot to everyone who contributed. Our Issue tracker is public and can be found over at https://trello.com/b/yTckRnZ3/skellboy-issue-tracker. If you catch another bug not yet on our list we would be grateful to hear from you either on the Forum or our discord server.
Balancing
Increased drop rate of emeralds in the Submarine Dungeon by 50%
Increased Dead Beets HP to 3 when they can deroot from the ground
Fixes
Items possessed by ghosts cannot be collected anymore when player is quick enough. Need to use the bottle head now as intended.
Fixed Walking Dead Beets (they did not collide with static environment)
Fixed wrong camera angles at some places
Fixed visual glitch of ghosts
Ghost with the ectoplasma item on the graveyard will now respawn
Fixed flying over the Saferoom teleporter
Fixed Medusa softlocking the game when killed in the same moment as it takes over Skippys head
Fixed getting stuck at some places
Fixed Croco Boss stop working when kicked up some probs or after resetting back to the arena center
[Co-op] Some cutscene could be triggered multiple times by Ghost players
[Co-op] Wands cannot kick away other players heads anymore
[Co-op] Player 2 cannot collect the princess hair after the first Bossfight anymore.
Source
Changelog.gg summarizes and formats this update. How we read updates.
