Full notes
Full Skellboy Refractured update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Skeleton Crew!
What changed
- Maps
- Server
- Gameplay
- UI and audio
- Balance
- Performance
Skellboy Refractured changes
Presenting you our biggest update until now: The Quality of Afterlife Patch, adding a ton of requested features which make the game more accessible and fun to play! Most noteworthy are the new Map you can find ingame at certain places, giving you a nice overview of the Cubold Kingdom and your current position. And If you want to play with a more laid back experience, you can enable the new relax mode.
Our Issue tracker is public and can be found over at https://trello.com/b/yTckRnZ3/skellboy-issue-tracker. If you catch another bug not yet on our list we would be grateful to hear from you either on the Forum or our discord server.
Added
Pumpkin set will now be available in the secret grave after all three parts have been found at least once
Visual indication of selected weapon in UI
New setting in the Options menu to let the player stand still while aiming with a lance
Keys in the random dungeon are now displayed on the map when they spawn or are left behind
Added a note in the Random Dungeon Hub for beating the submarine
Added a map to the game which can be viewed at various places
New "Relax Mode" option which will make a lot of changes to the game:
Increases invulnerability time after getting hit (3x)
Halves the time of all negative status effects
Makes all weapons deal at least 2 damage
Reduces the speed of traps
Increases Global Life Cube drop modifier from **0.75** to **1.5**
Adds a lot of smaller changes to all enemies (e.g. attack speed)
Reduces enemy count in the random dungeon by half
Halves most bosses' HP
Balancing/changes
When touching fire with fire resistance a small damage cooldown is applied so player will not jump around without control
Shipwreck torso will also focus enemies like Dark Skippy
Bombs now do fire damage (so Hell Knight armor reduces the damage and it will make Skippy burn)
When upgrading pumpkin items at the cook other items will be upgraded in the same animation when already done before
Increased placement cost of Fire Gargoyles in the random dungeon (So they will use up more space in the rooms, resulting in less enemies when they get placed)
Reduced enemy spawn count multiplier for Layer 4 (Magma floor) of the random dungeon from 1.5 to 1.25
Reduced enemy spawn count multiplier for Layer 5 (Submarine floor) of the random dungeon from 2.0 to 1.75
Reduced rotation speed of Fire Towers (Refractured Mode and Random Dungeon)
Enemies and traps can't spawn in the exit rooms of the submarine dungeon anymore
Traps won't spawn near submarine dungeon doors anymore
Made rotating arms of Submarine Boss slower in normal mode
Made rotating arms of Submarine Boss really slow in relax mode
Black Hellknight does attack faster in normal mode
Increased HP of the orcs in the Arena boss fight (Refractured Mode)
Increased cooldown of medusa head from 3 to 6
Scarecrow head can now extinguish fire from traps (Like the random dungeon)
Scarecrow head can now extinguish burning enemies and the fire modification for enemies in the random dungeon
Performance
Improved Random Submarine Dungeon Performance at deeper levels
Improved performance of the dungeon and Barracks in Refractured Mode
Improved loading times of areas and objects
Fixes
Fixed some camera angles at the Mill so the landscape will not clip anymore
Dropping the Sewer Key into the Sewers will now return it to the player
Fixed Bats getting stuck when not landing in the floor
Fixed Player 2 Ghost remaining when deactivating second player
Fixed arena door at the orc arena boss fight so it's not destroyable by bombs anymore
Prevent automatic collection of another Item in range when hooking an item in the random dungeon
Item stands will not flash anymore when hit
Item stands in the secret grave will not explode anymore when hit by a wand
The "Stack 3 Medusas" Achievement will not be triggered by Jellyfish in the Randomized Dungeon anymore
Fixed displaying normal head for a frame when switching between weapons in the equip menu while wearing pumpkin armor
Removed unused colliders in Refractured Mode Torture Chamber
Orcs will not attack anymore while holding bombs, they throw them away first
Bomb heads will now still destroy environment, event when player will die
Removed the possibility to jump from the backyard onto the safehouse rooftop to skip a big part of the game
Improved the Farm fight at the Barracks entrance. Door is closing now behind Skippy, simple wood planks are replaced by massive chains
Keys in the random dungeon are now also displayed when in the same room as a Chest (while using a map to make them visible).
When in two player mode it is not possible anymore to fall trough the dining elevator
Sugar cane and orc club now appear in the secret grave even when not collected after finishing their respective quests. So players cannot skip them entirely
Attack pattern of Refractured Mode boss fight is now more diverse, resulting in less waiting time between phases where the player can fight with Dark Skippy
Fire effects of Ice Dragon attacks are now closer to the ground
Fixed Random Dungeon doors might not open up when enemies escaped the room
Fixed wrong camera settings when beating the game in Refractured Mode
Fixed a lot of colliders in various areas
Fixed a bug which lead to the player teleporting back to the old Save Grave when dying in Refractured Mode without clearing another Save Grave. By this it is possible to get to places normally not possible in this mode.
Health Cubes collected by Player 2 will now visually move to the right Health bar
Fixed visual glitch when Medusas and Jellyfishes are jumping
Fixed a bug causing players to be revived instantly in Co-op Mode when standing in certain places
Health cube are now easier to be collected with tentacle Feet
Fixed frozen head frame when using Medusa and Dark Skippy head effects while getting damaged
Fixed certain drops not dropping while bad luck items (Dark Skippy set) are equipped
Dragon head effect will not malfunction anymore when it is extinguished by the Scarecrow head
Source
Changelog.gg summarizes and formats this update. How we read updates.
