Full notes
Full Skeletal Avenger update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Compatibility
- Gameplay
- Fixes
- Balance
- Events
Skeletal Avenger changes
- Phoenixhero
The game was just updated with a bunch of new languages. Now we have 9 languages in addition to English: Italian, French, German, Spanish, Finnish, Japanese, Russian, Chinese, and Korean. The language selection was decided based on the past sales of our previous games. There's a possibility of some more languages but we'll do those post launch. And we also have a full launch date 29th Sep 2021!
This might be the final update before the full launch: The game now includes all the planned features.
One thing we're still mulling over is the support for Mac & Linux. With Linux we've faced a lot of technical incompatibilities during the past few years and the user experience hasn't been as good as we'd have hoped for. We're internally discussing whether to drop official Linux builds and trust that Proton would take care of the Linux side (https://www.protondb.com/).
Regarding Mac we're transitioning between the x86 and ARM worlds and we're pondering how we handle the two binaries on Steam. A lot to think about still.
There are also numerous other changes and upgrades in this update. Full list below.
Added rest of the localizations
Fixed item name overflowing on some localizations
Fixed minimap tooltip localization
Added missing FI localizations in credits titles
Fixed typo in FI loc
Added Severed Survival perk
Added item affixes for damage type skill increases
Stronger bosses in ng
Less difficulty weight for immunities in ng
Fixed stash persistency bug
Added missing leveling values up to 80 for some enemies
Tweaked upgrade screen jewel color
Tweaked luck influence on finding hp potions/skill scrolls
Fixed endless challenge description fitting
Increased bloodstone collect radius a bit
Decreased venomous steel duration to 2s
Spawning bigger coins worth 10g when lots of loot
Fixed enemies getting stuck on shield crystals
Fixed lighting bug with sewer pipes
Updated flag art
Modified decal generation to improve performance
Hiding perks discovered screen close button on gamepads
UI scale affects trinkets screen
Fixed gamepad selecting lone trinket in trinkets screen
Fixed Fifty Quests achievement unlock bug
Fixed braziers etc particles sync on/off screen
Fixed phoenix trinket persistency bug
Fixed sold items not counting towards Coin Operator achievement
Fixed perks discovered screen drawing some checkmarks in black
Fixed upgrades screen names scaling
Fixed spikes messing with coins in some situations
Fixed Enthralled in Essence ui fx position scaling
Fixed reward stones sometimes not showing in worldmap
Fixed boss quest map positions independency of aspect ratio
Added 6x6 healing prefab for caverns
Removed torch inside wall from layout
Source
Changelog.gg summarizes and formats this update. How we read updates.
