What changed
1 fix0 additions0 changes0 removals
fixedRemoved Early Access badging - Optimized enemy seek player routing a bit - Fixed some enemy pathfinding issues - Lightened bloodstone fx - Blocked deeds dropping in endless challenge - Blocked items dropping from crates in endless challenge - Sharpened hold-interaction pie gfx - Fixed gap in Caverns wall - Tweaked problematic prefab in Caverns - Added missing water ripples to sewer layout - UI scale affecting equip or sell stash dialog - UI scale affecting change language & upgrades screens - other small UI tweaks
Skeletal Avenger changes
fixedRemoved Early Access badging - Optimized enemy seek player routing a bit - Fixed some enemy pathfinding issues - Lightened bloodstone fx - Blocked deeds dropping in endless challenge - Blocked items dropping from crates in endless challenge - Sharpened hold-interaction pie gfx - Fixed gap in Caverns wall - Tweaked problematic prefab in Caverns - Added missing water ripples to sewer layout - UI scale affecting equip or sell stash dialog - UI scale affecting change language & upgrades screens - other small UI tweaks
- Removed Early Access badging - Optimized enemy seek player routing a bit - Fixed some enemy pathfinding issues - Lightened bloodstone fx - Blocked deeds dropping in endless challenge - Blocked items dropping from crates in endless challenge - Sharpened hold-interaction pie gfx - Fixed gap in Caverns wall - Tweaked problematic prefab in Caverns - Added missing water ripples to sewer layout - UI scale affecting equip or sell stash dialog - UI scale affecting change language & upgrades screens - other small UI tweaks