What changed
0 fixes1 addition1 change1 removal
changedIt's often hard to talk about the stability builds, because there aren't a ton of visual changes.
addedThis build has no new levels; no obvious visual tweaks; etc, but it is full of QOL adjustments and fixes... with more to come. By this I mean there were a number of smaller fixes that didn't make it into this release but will be part of 0.5.0-early_access.
removedOn top of this, I've been heavily testing the final batch of levels, and I think these are the best of the bunch. I did decide to remove one of these levels just yesterday... because it sucked, but otherwise I am loving the final few levels of the game. These will not be part of any early access build (final release only), but as I test these levels, I'm finding much that can be improved throughout the game. After all, the final levels are the most complex by far!
Skeeter's Grid changes
changedIt's often hard to talk about the stability builds, because there aren't a ton of visual changes.
addedThis build has no new levels; no obvious visual tweaks; etc, but it is full of QOL adjustments and fixes... with more to come. By this I mean there were a number of smaller fixes that didn't make it into this release but will be part of 0.5.0-early_access.
removedOn top of this, I've been heavily testing the final batch of levels, and I think these are the best of the bunch. I did decide to remove one of these levels just yesterday... because it sucked, but otherwise I am loving the final few levels of the game. These will not be part of any early access build (final release only), but as I test these levels, I'm finding much that can be improved throughout the game. After all, the final levels are the most complex by far!
It's often hard to talk about the stability builds, because there aren't a ton of visual changes.
This build has no new levels; no obvious visual tweaks; etc, but it is full of QOL adjustments and fixes... with more to come. By this I mean there were a number of smaller fixes that didn't make it into this release but will be part of 0.5.0-early_access.
On top of this, I've been heavily testing the final batch of levels, and I think these are the best of the bunch. I did decide to remove one of these levels just yesterday... because it sucked, but otherwise I am loving the final few levels of the game. These will not be part of any early access build (final release only), but as I test these levels, I'm finding much that can be improved throughout the game. After all, the final levels are the most complex by far!