What changed
1 fix0 additions3 changes0 removals
- Fixes
- Gameplay
- UI and audio
fixedThis game has always been a labor of love and something I've always intended to see to the end, but some licensing changes in the gaming engine had me reconsidering my goals. Luckily, these changes were eventually reversed (thanks to community outcry), but while I decided how to move forward, I got out of the habit of developing. Then came a number of additional challenges (personal things), almost all of which have been resolved at this point.
changedCommunication will be random and infrequent for a time while I work to upgrade this project to Unity 6 and determine development priorities, but I hope to eventually get back to weekly updates.
changedI'll also note that I spent the last year improving my musical abilities and understanding of theory in general, so expect a sound / music overhaul in additional to general story updates and bug fixes.
changedI know it's been a long time since a single build update, but this is coming as soon as I'm sure the project is stable following the engine upgrade.
Skeeter's Grid changes
fixedThis game has always been a labor of love and something I've always intended to see to the end, but some licensing changes in the gaming engine had me reconsidering my goals. Luckily, these changes were eventually reversed (thanks to community outcry), but while I decided how to move forward, I got out of the habit of developing. Then came a number of additional challenges (personal things), almost all of which have been resolved at this point.
changedCommunication will be random and infrequent for a time while I work to upgrade this project to Unity 6 and determine development priorities, but I hope to eventually get back to weekly updates.
changedI'll also note that I spent the last year improving my musical abilities and understanding of theory in general, so expect a sound / music overhaul in additional to general story updates and bug fixes.
changedI know it's been a long time since a single build update, but this is coming as soon as I'm sure the project is stable following the engine upgrade.
After a hiatus, Skeeter's Grid is resuming development!
This game has always been a labor of love and something I've always intended to see to the end, but some licensing changes in the gaming engine had me reconsidering my goals. Luckily, these changes were eventually reversed (thanks to community outcry), but while I decided how to move forward, I got out of the habit of developing. Then came a number of additional challenges (personal things), almost all of which have been resolved at this point.
In short, things are looking up.
So I'm back to developing and excited to get back into the groove.
Communication will be random and infrequent for a time while I work to upgrade this project to Unity 6 and determine development priorities, but I hope to eventually get back to weekly updates.
I'll also note that I spent the last year improving my musical abilities and understanding of theory in general, so expect a sound / music overhaul in additional to general story updates and bug fixes.
I know it's been a long time since a single build update, but this is coming as soon as I'm sure the project is stable following the engine upgrade.