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Steam News28 August 20223y ago

0.2.0-early_access Released

Overhauling the enemy spawn system. This existing system is only partially on display in the existing Early Access build so real changes will be visible. More info: https://strangeshuttle.itch.

Full notes

Full Skeeter's Grid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
changedOverhauling the enemy spawn system. This existing system is only partially on display in the existing Early Access build so real changes will be visible. More info: https://strangeshuttle.itch.io/skeeters-grid/devlog/416151/rethinking-spawn-points
addedAdding Skeet's collected cores to the main display including cues as to which core is in use at any given time.

Skeeter's Grid changes

changedOverhauling the enemy spawn system. This existing system is only partially on display in the existing Early Access build so real changes will be visible. More info: https://strangeshuttle.itch.io/skeeters-grid/devlog/416151/rethinking-spawn-points
addedAdding Skeet's collected cores to the main display including cues as to which core is in use at any given time.
  • Overhauling the enemy spawn system. This existing system is only partially on display in the existing Early Access build so real changes will be visible. More info: https://strangeshuttle.itch.io/skeeters-grid/devlog/416151/rethinking-spawn-points

  • Adding Skeet's collected cores to the main display including cues as to which core is in use at any given time.

  • Phase 0.4.0 work (though not yet playable)

  • Phase 0.3.0 refinements

  • Story edits throughout

  • Minor bug fixes as encountered

Source

Steam News / 28 August 2022

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