In this update2
Full notes
Full Skate Rift update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
- Maps
- UI and audio
Skate Rift changes
New feature: Boardslides
If you see a bright yellow rail somewhere, it means you can boardslide it by jumping up to it. You can balance yourself by pushing the control forwards or back.
Tweaks/Graphics
Added motion blur effect
Water/Sky were improved
Gate rendering fixed glitches
Falling off no longer kills your current run
Physics adjustments (angular dampening reduced)
Added volume slider to menu
Map revisions
Some time was spent revising the map. The main changes are listed here but there are various improvements everywhere.
Megapark
The end zones of yellow and red courses were changed to be more well defined and structured compared to how they used to be.
Intro section
A (very small) but new path down the third island, as well as a small park at the top to practice.
Engine changes (boring)
Switched to SDL2 for window/sound management
Added features to map exporter
Improved rigid body interpolation for systems running less than 60fps
Added some more detailed checks for physics objects to reduce ghost edges
Source
Changelog.gg summarizes and formats this update. How we read updates.
