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Latest Skate Rift updates
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- Skate Rift
Small patches because I broke a bunch of stuff
Thanks you those who are submitting crash reports with the new error reporter, it helps a lot! - fix board maker opening wrong - fix crash on startup related to audio device selection (after build 19116512) Possibly fix…
Announcement2 changesFixPerformance - Skate Rift
JC's Mega Holiday
Hi friends, its been a long time, but 1 year on from the last update here we are. A lot of this stuff was meant for release with the Line1 world which was out previously but not announced. Story The game now has a story…
Patch notes7 changesGameplayServer - Skate Rift
Most tiniest update ever
SDK Added hot-reloading worlds using command: load_world reload - Fixed a bug with existing map-making feature 'flip gate exit' Its obscure; There wasn't any workshop maps using it. Just in case, it works again. Future…
Patch notes2 changesFixWorkshop - Skate Rift
gliders at mt.zero
main news: added hang gliders to mt.zero island, which you can get by completing the regions in at least silver. (they'll show up on the map once you have them) its a non-competitive item; just a reward you can fly abou…
Announcement2 changesFixMaps - Skate Rift
handslide & handplants
added handslide / handplants - edited a few animations - player goes through the ground less when fallen off *and now has active animations to protect themself from getting hurt :)
Announcement1 changeGameplay - Skate Rift
Patch note - 10th December
late flips - flip trick sound effects - wind sound for when your going fast - game loads a bit faster
Announcement1 changeUI/audio - Skate Rift
The Skaterift Multiplayer Update
Online Multiplayer has moved out of beta into the main game. The global server is connectable from the hub world. The gameserver is located in London but you should have an ok time anywhere in Europe or America. Thanks…
Patch notes5 changesFixCompatibility - Skate Rift
Currently testing multiplayer server
To join: right click skaterift > Betas > Beta Participation set it to beta. You might need a friend to test if there is no on else online.
Announcement1 changeCompatibility - Skate Rift
City area
Hello guys, I extended the spawn map to have an actual city part for more street skating styles. There is a couple new style challenges to test out. The modelling is roughly inspired by Atlanta and Nashville. Hope you e…
Patch notes2 changesFixMaps - Skate Rift
Patch note - 13th July
Changed rewind controls - Fixed jitter on drop in animation (thanks: Fnugz) - Console now uses the scancode to open it. Should help with euro layout keyboards. Press the one underneath escape. - Enabled playermodel subm…
Announcement1 changeFixWorkshop - Skate Rift
Better rewind control
Switched rewind system to a replay one. Same button, but you can scroll back and fourth to keyframes to reset there - Slight animation tweaks
Announcement - Skate Rift
Patch note - 3rd July
Fixed physics engine crash on some world geometries (thanks: DonkeyKong64) - Fixed loading screen flickering
Announcement1 changeFixPerformance - Skate Rift
Patch note - 23rd June
Your position, world, and board choice is now saved between playing - Reset now has the option to go to closest spawn or back to home world - I was working on another unreleased thing but turns out it allows you to reve…
Announcement1 changeGameplay - Skate Rift
Patch notes - 8th June
this notes: - Chosen playermodel now correctly saves again - Enabled map submissions to the workshop and since the last patch notes went missing i'll include them here: - Fixed jitter while in walking mode - Fixed jump…
Patch notes2 changesFixWorkshop - Skate Rift
Skate Rift goes international
New map Visit Understate DIY park in the USA. Theres a few things you can do here like: Visit the board shop No paid skins, lootboxes or anything here, you get access to the workshop for free and can share or download p…
Patch notes5 changesMapsWorkshop - Skate Rift
Patch notes - 16th April (beta)
The following applies to the beta version: Added occlusion effect for player (Thanks: Fnugz) Added console variable fps_limit . set to 0 to enable vsync, -1 for adaptive vsync. Added timer texts to gates Updated interpo…
Patch notes5 changesCompatibility



