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Steam News16 April 20233y ago

Patch notes - 16th April (beta)

The following applies to the beta version: Added occlusion effect for player (Thanks: Fnugz) Added console variable fps_limit . set to 0 to enable vsync, -1 for adaptive vsync.

Full notes

Full Skate Rift update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions1 change0 removals
  • Compatibility
addedThe following applies to the beta version:Added occlusion effect for player (Thanks: Fnugz)
addedThe following applies to the beta version:Added console variable fps_limit . set to 0 to enable vsync, -1 for adaptive vsync.
addedThe following applies to the beta version:Added timer texts to gates
changedThe following applies to the beta version:Updated interpolation method for physics objects (should look a bit smoother on high framerate monitors)
addedThe following applies to the beta version:vsync is now disabled by default for Windows vsync is now enabled by default for Linux to prevent screen tearing, if your compositor has issues with this, set fps_limit to a multiple of your monitors refresh rate.

The following applies to the beta version:

  • Added occlusion effect for player (Thanks: Fnugz)

  • Added console variable fps_limit . set to 0 to enable vsync, -1 for adaptive vsync.

  • Added timer texts to gates

  • Updated interpolation method for physics objects (should look a bit smoother on high framerate monitors)

vsync is now disabled by default for Windows vsync is now enabled by default for Linux to prevent screen tearing, if your compositor has issues with this, set fps_limit to a multiple of your monitors refresh rate.

Source

Steam News / 16 April 2023

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