Full notes
Full Skate Rift update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
The following applies to the beta version:
Added occlusion effect for player (Thanks: Fnugz)
Added console variable fps_limit . set to 0 to enable vsync, -1 for adaptive vsync.
Added timer texts to gates
Updated interpolation method for physics objects (should look a bit smoother on high framerate monitors)
vsync is now disabled by default for Windows vsync is now enabled by default for Linux to prevent screen tearing, if your compositor has issues with this, set fps_limit to a multiple of your monitors refresh rate.
Source
Changelog.gg summarizes and formats this update. How we read updates.
