In this update3
Full notes
Full Sixth Force update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Sixth Force changes
β Added
Emote animations β co-op needs communication (and a bit of attitude).
Trigger them with the top Action button (β³ on PlayStation / Y on Xbox).
4K support β sharper candyland chaos on high-res screens.
β¨ Improved
Overall visuals β cleaner, juicier, more readable.
Levitation & jump VFX/animations β more responsive and satisfying.
Swing & slide animations β better flow and clearer movement.
Whip hit VFX β now feels like lightning and plasma when you snap. β‘
Donut-eating effects β more fun (and more delicious).
Steam Remote Play Together help β clearer guidance for connecting.
Prompts/UI β improved clarity during gameplay and interactions.
π Bug Fixes
A bunch of demo bugs have been squashed to make runs smoother and more stable.
Jump back in, try the update, and let us know what feels best β and what still needs tuning.
π§Ά Thanks for playing β keep that bond strong!
Source
Changelog.gg summarizes and formats this update. How we read updates.
