In this update5
Full notes
Full Sixth Force update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Sixth Force changes
Hi co-op duos!
Our first update after the Early Access release is here.
This patch focuses on making the current prologue clearer, smoother, and easier to play — especially if you get stuck somewhere in the sweet chaos.
What’s new
Visual clarity improvements
We adjusted the depth-of-field effect to better highlight the main action in each scene.
The goal is to make important gameplay moments easier to read while keeping the candy-world atmosphere intact.
Restart from checkpoint
If you get stuck, you can now restart from the latest checkpoint.
This should make it easier to recover from awkward situations without restarting the whole level.
Improved post-level menu
We improved the menu that appears after completing a level.
It should now feel clearer and more useful as you continue through the prologue.
And for the brave co-op teams who make it to the end — we added a little celebration fireworks show. You earned it.
Japanese localization added!
Sixth Force now speaks Japanese!
This is our first version, so we would love your help checking it.
If you play in Japanese, please let us know if everything feels clear, natural, and easy to understand.
Your feedback will help us make the Japanese version sweeter, smoother, and easier to play for future players.
Thank you!
Sixth Force is still in Early Access, and your feedback helps us improve the game step by step.
Thank you for playing the free prologue, testing the game with your Player 2, and helping us make the next chapters better.
May the Sixth Force be with you!
Source
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