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Steam News10 July 20261mo ago

The First EA Update: Visual Polish, Checkpoint Restart & Japanese Localization

Hi co-op duos! Our first update after the Early Access release is here. This patch focuses on making the current prologue clearer, smoother, and easier to play — especially if you get stuck somewhere in the sweet chaos.

In this update5

Full notes

Full Sixth Force update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions11 changes0 removals
  • UI and audio
  • Gameplay
changedVisual clarity improvementsWe adjusted the depth-of-field effect to better highlight the main action in each scene.
changedVisual clarity improvementsThe goal is to make important gameplay moments easier to read while keeping the candy-world atmosphere intact.
addedRestart from checkpointIf you get stuck, you can now restart from the latest checkpoint.
changedImproved post-level menuWe improved the menu that appears after completing a level.
addedImproved post-level menuAnd for the brave co-op teams who make it to the end — we added a little celebration fireworks show. You earned it.
changedJapanese localization added!Sixth Force now speaks Japanese!

Sixth Force changes

changedWe adjusted the depth-of-field effect to better highlight the main action in each scene.
changedThe goal is to make important gameplay moments easier to read while keeping the candy-world atmosphere intact.
addedIf you get stuck, you can now restart from the latest checkpoint.
changedWe improved the menu that appears after completing a level.
addedAnd for the brave co-op teams who make it to the end — we added a little celebration fireworks show. You earned it.

Hi co-op duos!

Our first update after the Early Access release is here.

This patch focuses on making the current prologue clearer, smoother, and easier to play — especially if you get stuck somewhere in the sweet chaos.

What’s new

Visual clarity improvements

We adjusted the depth-of-field effect to better highlight the main action in each scene.

The goal is to make important gameplay moments easier to read while keeping the candy-world atmosphere intact.

Restart from checkpoint

If you get stuck, you can now restart from the latest checkpoint.

This should make it easier to recover from awkward situations without restarting the whole level.

Improved post-level menu

We improved the menu that appears after completing a level.

It should now feel clearer and more useful as you continue through the prologue.

And for the brave co-op teams who make it to the end — we added a little celebration fireworks show. You earned it.

Japanese localization added!

Sixth Force now speaks Japanese!

This is our first version, so we would love your help checking it.

If you play in Japanese, please let us know if everything feels clear, natural, and easy to understand.

Your feedback will help us make the Japanese version sweeter, smoother, and easier to play for future players.

Thank you!

Sixth Force is still in Early Access, and your feedback helps us improve the game step by step.

Thank you for playing the free prologue, testing the game with your Player 2, and helping us make the next chapters better.

May the Sixth Force be with you!

Source

Steam News / 10 July 2026

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