Full notes
Full Sixth Force update
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What changed
- Gameplay
Sixth Force changes
Hi co-op lovers!
Sixth Force is now available in Early Access and for a limited time, you can play it for free! This version works as a free prologue to Sixth Force and includes about 1 hour of two-player gameplay:
a short tutorial
two full levels
light co-op puzzles
sweet chaos
ridiculous enemies
an unexpected boss encounter
the core Sixth Force mechanics: the energy bond, energy whips, swinging, pulling, freezing obstacles, levitating your partner, rescuing each other, and solving puzzles on the run
Sixth Force is built around a simple idea: two players are linked by an energy bond. It keeps you close, sometimes gets in the way, and also becomes your shared superpower.
You can play locally on one shared screen, or online through Steam Remote Play Together.
This is still an Early Access release. The game is not finished yet, and we plan to keep improving and expanding it with more content, more polish, and a stronger narrative connection between the levels, characters, and the strange candy-colored world.
Your feedback is especially important now. We’d love to hear what worked, what felt confusing, which co-op moments made you laugh, and where the game needs more polish.
If you play Sixth Force and enjoy it, an honest Steam review would also help us a lot. Reviews help other co-op players understand whether this is the kind of game they want to try with their Player 2.
We plan to keep this Early Access prologue free only for a limited time, so if you want to try Sixth Force with your Player 2, now is a great moment to jump in.
Thank you for playing, testing, sharing feedback, and helping us make the bond stronger.
May the Sixth Force be with you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
