Full notes
Full Sixth Force update
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Repeated intro
Hey explorers!
What changed
- Gameplay
- UI and audio
- Performance
Sixth Force changes
We’ve made the Sixth Force demo feel a lot juicier:
New VFX: snappier hits and punchier impact flashes.
New SFX: fresher interaction sounds for better game feel.
🪂 Movement Update: No More Double Jump
We’ve removed the double jump to lean harder into the core fantasy: tether + whip momentum.
Now the level is more challenging and intentional — you’ll need to swing well to clear gaps.
🎁 Surprise Moments: A Mysterious Helper
Stuck for real? After repeated failures, a mysterious helper may swoop in and give you a lift forward.
We won’t spoil where — or how often. How many surprises will you find? Share your finds (and clips!) in the forums.
🛠 More Improvements
Whip Aiming Reticle: a clear target indicator for more precise hits, grapples, and swings.
- Better Lighting + Optimizationa new lighting pass and performance tweaks.
- Tutorial Level Refreshnew music and improvements for a smoother first-time experience.
Think you and your co-op buddy can nail the new flow? Jump back in, try a few runs, and tell us how it feels in a review or on the forums — we’re listening.
🧶 Thanks for playing — more updates are on the way. Keep that bond strong!
Team EdenSpiel
Source
Changelog.gg summarizes and formats this update. How we read updates.
