Full notes
Full Six Temples update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Maps
As we continue to work on the next Major Update, this patch fixes several bugs that we wanted to make sure are resolved as soon as possible. There were a few issues with AI players and NPCs that are now smoothed out, making online matches and custom games against AI much more competitive.
BUG FIXES
Wizard's Fireball would sometimes shoot at awkward angles
Executioner's Axe would sometimes hit inconsistently or while moving backwards
AI players would walk instead of run
AI players in Fortify games would not seek Relics
Improvements to NPC logic, mainly Skeletons
Hit Effects were not selected properly for some characters
AI players sometimes never respawned in Duel and Fortify games
Improvements to Dazing (being stunned by an attack) while in the air
Basic swimming controls were not working (ascend/descend underwater)
WHAT'S NEXT?
We're working on major combat improvements and content additions, including new maps, for the next Major Update. We will be posting a full Roadmap in an upcoming announcement!
Source
Changelog.gg summarizes and formats this update. How we read updates.
